Editable Poly is an editable object with five sub-object levels: vertex, edge, border, polygon, and element. Its usage is similar to that of an editable mesh object, with controls for manipulating an object as a polygon mesh at various sub-object levels. Rather than triangular faces, however, the poly object’s faces are polygons with any number ..
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Directed by Guillaume Nadaud Produced by Digital District
3ds Max Ball Rigging Tutorial – by A.Nino Giuffrida This tutorial comes from the need to animate a ball with ease, through the use of simple bone and skin, connecting them to the point and controller, so everything becomes easier. I hope you can come in handy
Simulation of a two-giro gravity attitude… di orangeanimation 1963 “Simulation of a two-giro gravity attitude control system” by Edward Zajac at Bell Labs Edward E. Zajac, a scientist at Bell Telephone Laboratory (BTL), created a film called “Simulation of a two-giro gravity attitude control system” in 1963. In this computer generated film, Zajac demonstrate that ..
Rigging Mechanical in 3ds Max – Tutorial by A.Nino Giuffrida This tutorial was made as an example for the use of the “select and link, aligns the pivot and look at contrain” and its use in production. I linked objects and attributes assigned to the go to the arm joints and pistons, so trying to ..
A Sample of VFX work created in-house at RealtimeUK’s studio
Houdini Projects: Terrain Generation 1 00:00:00 – Intro 00:03:50 – Outline and Workflow 00:10:00 – Project Setup 00:15:03 – Terrain Gen with Sculpt SOP 00:31:46 – Topology Curves to Create Terrain 00:57:07 – Image Based Terrain – Using COPs 01:18:55 – Adding features using Roto Shapes 01:25:28 – Adding features with Gradients – Using gradients ..