This is another kind of old one, but may still be useful – how to use the Skin Modifier to skin a mesh to your skeleton (Biped in this case)
Description: In this tutorial, you learn to use the Voxel Solver, which makes skinning a model a much easier task than it ever was before. The Voxel Solver gives you a much better start-up solution whereas most of the skinning is already properly established. From that point, you only need to add the finishing touches. ..
This is a video I put together on how to use the Skin Morph modifier in 3ds Max to fix skinning problems. Skin Morph tools are not great for re-modelling joints so I show you how to import morph targets which you can model using all the normal tools. Also where you can use Skin ..
topics: preparing the mesh creating the biped structure posing and creating a test animation setting up the skin modifier adjusting envelopes adjusting vertex weights symmetrical rigs