Description: In this tutorial, you learn to use the Voxel Solver, which makes skinning a model a much easier task than it ever was before. The Voxel Solver gives you a much better start-up solution whereas most of the skinning is already properly established. From that point, you only need to add the finishing touches. ..
Level: Intermediate Recorded in: Maya 2011 Description: This movie shows how to efficiently set initial weights on a mesh. This is best used as a compliment to the Paint Skin Weights tool
The new muscle system in CINEMA 4D R13 lets you create custom-shaped muscles for your characters and anchor them to multiple joints within a rig. It includes a deformer for skin stretching and sliding. Find out how to use the new features in this quick tip
CINEMA 4D R13 has a new subsurface scattering shader to help create reaslistic materials for translucent surfaces such as skin. This quick tip shows you how to add the shader
topics: preparing the mesh creating the biped structure posing and creating a test animation setting up the skin modifier adjusting envelopes adjusting vertex weights symmetrical rigs
A new skin – codenamed Naiad – has been developed from scratch for wiki.blender.org. This video describes the main features of such skin. More information about the upgrade project at: http://wiki.blender.org/index.php/Meta:Upgrades/2011 More information about the skin at: http://wiki.blender.org/index.php/Meta:Skins/Naiad Music: Professor Kliq – Green
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