SIGGRAPH 2017 – Production Sessions

SIGGRAPH 2017 – Production Sessions

SIGGRAPH 2017 Production Sessions Emily Hsu talks about how the Production Sessions are chosen and gives a history and evolution of the program, from its origin as an offshoot of the SIGGRAPH Computer Animation Festival to the current program. New this year at SIGGRAPH 2017, the Production Gallery showcased art, costumes, and props from films, ..

SIGGRAPH 2017 Computer Animation Festival Trailer

SIGGRAPH 2017 Computer Animation Festival Trailer

The SIGGRAPH Computer Animation Festival is the leading annual festival for the world’s most innovative, accomplished, and amazing digital film and video creators. An internationally recognized jury receives hundreds of submissions and presents the best work of the year in the Electronic Theater.At SIGGRAPH 2017, in addition to the Electronic Theater, the festival is moving ..

SIGGRAPH 2017 : Art Gallery Trailer

SIGGRAPH 2017 : Art Gallery Trailer

Unsettled Artifacts: Technological Speculations from Latin America For the first time in SIGGRAPH history, the Art Gallery is dedicated exclusively to works by Latin American artists and designers: speculative artifacts that apply digital technologies to map alternative futures. The gallery presents 10 provocative projects from seven countries: Argentina, Brazil, Chile, Colombia, Cuba, Ecuador, and México. ..

SIGGRAPH 2016 – Computer Animation Festival Best of Show Award, “Borrowed Time”

SIGGRAPH 2016 – Computer Animation Festival Best of Show Award, “Borrowed Time”

At SIGGRAPH 2016 in Anaheim, the Computer Animation Festival’s Best of Show Award went to “Borrowed Time”. Andrew Coats and Lou Hamou-Lhadj, the directors of this piece, took some time out of their week to speak with us about their vision and the process of creating this work. “Borrowed Time” was produced by Amanda Jones

SIGGRAPH 2016 – Posters

SIGGRAPH 2016 – Posters

Rachel Albert, SIGGRAPH 2016 Posters Chair, explains how the program allows the next generation of SIGGRAPH contributors an opportunity to share their research. The 2016 program returned to the paper format but kept a digital component allowing attendees the opportunity to download the poster via QR code. More than 220 posters were submitted and 91 ..

SIGGRAPH 2016 – Student Volunteer Program

SIGGRAPH 2016 – Student Volunteer Program

Student Volunteers are the living, breathing, roaming information booth at SIGGRAPH conferences. The Student Volunteer program provides staffing for many aspects of the conference, and also gives students a unique, first-hand experience and the chance to connect and network with people in the CG and interactive techniques industry

SIGGRAPH 2016 – Real-Time Live!

SIGGRAPH 2016 – Real-Time Live!

Real-Time Live! showcases the best of real-time computer graphics during a spectacular evening event at the SIGGRAPH conference. The interactive program at SIGGRAPH 2016 included 13 live presentations demonstrating techniques and tools for technologies across the industry, from VR to mobile and games

SIGGRAPH 2016 – Technical Papers

SIGGRAPH 2016 – Technical Papers

The SIGGRAPH 2016 Technical Papers Program contained more than 162 pieces of content and chair John Snyder explains the process of how this peer-reviewed content was selected, and the areas of work that were encompassed, including 3D fabrication, VR, new display technologies and human-centered interactive techniques

SIGGRAPH 2016 – Production Sessions

SIGGRAPH 2016 – Production Sessions

SIGGRAPH 2016 Production Sessions Chair Mikki Rose talks about how the Production Sessions are chosen and gives a history and evolution of the program, from its origin as an offshoot of the SIGGRAPH Computer Animation Festival to the current program, which includes film-based productions but also games, VR and theme park entertainment

SIGGRAPH 2016 – Emerging Technologies Contributor, ZoeMatrope: A System for Physical Material Design

SIGGRAPH 2016 – Emerging Technologies Contributor, ZoeMatrope: A System for Physical Material Design

This project introduces ZoeMatrope: a material display that can present and animate realistic material by compositing real objects. ZoeMatrope can display a variety of materials including diffuse, specular, transparent, spatially varying, and even augmented objects with real-originating great resolution, dynamic range, and light-field fidelity. (English subtitles will be added at a later date.)

SIGGRAPH 2016 – VR Village Contributor, IRIDiuM: Immersive Rendered Interactive Deep Media

SIGGRAPH 2016 – VR Village Contributor, IRIDiuM: Immersive Rendered Interactive Deep Media

Attendees are invited to enter the first movie-quality graphics environment with the ability to move and interact with characters, leading to increased immersive presence. This “deep media” solution allows motion parallax within pre-rendered graphics, while sparse-sensor motion capture solving allows unobtrusive embodiment within animated virtual worlds

SIGGRAPH 2016 – Real-Time Live!

SIGGRAPH 2016 – Real-Time Live!

Relive the excitement of Real-Time Live! at SIGGRAPH 2016, including amazing demonstrations from Epic Games, Disney, Pixar, Google, Naughty Dog, ILM, Ninja Theory, Karisma, Meta 2 and other innovators pushing the limits of real-time graphics and rendering