SIGGRAPH 2018 – Appy Hour

SIGGRAPH 2018 – Appy Hour

In this SCOOP segment, Jesse Barker, one of this year’s Appy Hour Co-Chairs (with Christine Holmes), is kind enough to tell us more about the techno-social soirée that is Appy Hour. During Appy Hour, the latest mobile app creations are on tap for attendees to test drive and share their feedback with the independent app ..

SIGGRAPH 2018 – Immersive Pavilion: “Welcome to Light Fields”

SIGGRAPH 2018 – Immersive Pavilion: “Welcome to Light Fields”

This segment features an interview with Daniel Erickson of Google discussing their project, “Welcome to Light Fields.” Light Fields let us experience freedom of motion and realistic reflections and translucence like never before in VR. Explore the Gamble House, Mosaic Tile House, and Space Shuttle Discovery. These navigable light field stills showcase the emerging technology ..

SIGGRAPH 2018 – International Resources

SIGGRAPH 2018 – International Resources

At each year’s SIGGRAPH Conference, the ACM SIGGRAPH International Resources Committee (IRC) hosts the International Center, which includes a visitor-services booth to welcome our international visitors, a lounge, and the ACM SIGGRAPH Theater: a space for meetings, talks, panels and demos, including the popular Women in CG Panel. Year-round, outside of the ACM SIGGRAPH conferences, ..

SIGGRAPH 2018 – Emerging Technologies: “Wind-Blaster”

SIGGRAPH 2018 – Emerging Technologies: “Wind-Blaster”

This segment features an interview with Andrea Bianchi, Assistant Professor from the MAKinteract Lab, Department of Industrial Design at KAIST. He discusses their project, “Wind-Blaster: A Wearable Propeller-Based Prototype That Provides Ungrounded Force-Feedback.” Using wearable propellers, Wind-Blaster allows the wearer to experience ungrounded haptic force feedback, increasing immersion in virtual environments without restricting movement

SIGGRAPH 2018 – Immersive Pavilion: “Magic Mirror”

SIGGRAPH 2018 – Immersive Pavilion: “Magic Mirror”

This SCOOP segment features an interview with Dr. Paul Kruszewski, CEO of wrnch, about their work on “The AI powered Magic Mirror.” wrnch uses AI to teach webcams to read human body language. The wrnch Magic Mirror enables people to walk up to ordinary TV monitors and get beamed into cyberspace. From this digitization, users ..

SIGGRAPH 2018 – Immersive Pavilion: “IKEA Immerse”

SIGGRAPH 2018 – Immersive Pavilion: “IKEA Immerse”

This segment features an interview with Christopher Baumbach, Senior Creative Engineer of Demodern GmbH, about their work on “IKEA Immerse.” IKEA Immerse is available in select IKEA stores in Germany. This application enables consumers to create, experience, and share their own configurations in a virtual living and kitchen room set. With seamless e-commerce integration, a ..

Speaking with Mark Elendt at SIGGRAPH 2018

Speaking with Mark Elendt at SIGGRAPH 2018

Mark Elendt of SideFX Software Inc. shares his thoughts about the SIGGRAPH community, what inspires him, and some advice for those getting started in a career in computer graphics and interactive techniques. #SIGGRAPH2018 takes place at the Vancouver Convention Centre in Vancouver, British Columbia 12 -16 August, 2018. Credits: Interviewer: Dana Han-Klein Videographer: Robert Johansen ..

Gaming & Interactive at SIGGRAPH 2018

Gaming & Interactive at SIGGRAPH 2018

Gaming professionals and those breaking new ground in interactive techniques will find their tribe at SIGGRAPH 2018. Whether you are working in VR or mixed reality, real-time graphics or game production, there’s something for you at SIGGRAPH. #SIGGRAPH2018 takes place in Vancouver 12 -16, 2018 at the Vancouver Convention Centre. Find out more at https://s2018.siggraph.org/conference/gaming-and-interactive/

SIGGRAPH 2018 Computer Animation Festival Electronic Theater

SIGGRAPH 2018 Computer Animation Festival Electronic Theater

The SIGGRAPH Computer Animation Festival celebrates storytelling through the prism of computer graphics. Recognized by the Academy of Motion Picture Arts and Sciences since 1999, the Electronic Theater serves as a showcase for many eventual Academy Award nominees (and winners) in the “Best Animated Short” category. The Electronic Theater gives attendees an unforgettable look at ..

Submit Your Work to SIGGRAPH 2018

Submit Your Work to SIGGRAPH 2018

There’s still time to submit your work to the following programs at SIGGRAPH 2018: Real-Time Live! Virtual, Augmented and Mixed Reality Computer Animation Festival Posters Find out more about how you can submit at: https://s2018.siggraph.org/submissions/

SIGGRAPH 2017 – Production Sessions

SIGGRAPH 2017 – Production Sessions

SIGGRAPH 2017 Production Sessions Emily Hsu talks about how the Production Sessions are chosen and gives a history and evolution of the program, from its origin as an offshoot of the SIGGRAPH Computer Animation Festival to the current program. New this year at SIGGRAPH 2017, the Production Gallery showcased art, costumes, and props from films, ..

SIGGRAPH 2017 Computer Animation Festival Trailer

SIGGRAPH 2017 Computer Animation Festival Trailer

The SIGGRAPH Computer Animation Festival is the leading annual festival for the world’s most innovative, accomplished, and amazing digital film and video creators. An internationally recognized jury receives hundreds of submissions and presents the best work of the year in the Electronic Theater.At SIGGRAPH 2017, in addition to the Electronic Theater, the festival is moving ..

SIGGRAPH 2017 : Art Gallery Trailer

SIGGRAPH 2017 : Art Gallery Trailer

Unsettled Artifacts: Technological Speculations from Latin America For the first time in SIGGRAPH history, the Art Gallery is dedicated exclusively to works by Latin American artists and designers: speculative artifacts that apply digital technologies to map alternative futures. The gallery presents 10 provocative projects from seven countries: Argentina, Brazil, Chile, Colombia, Cuba, Ecuador, and México. ..