This complimentary course, originally presented at the SIGGRAPH 2013 conference, explores the operating procedures for studios to produce content. While these studios look to tighten budgets, minimize risk and broaden films’ reach worldwide across platforms, there is no longer a standard operating procedure. Shorter schedules, and globalization are as disruptive to the digital pipeline today ..
This complimentary course, originally presented at the SIGGRAPH 2013 conference, covers the basics of mobile game development. The course covers three free-to-use mobile game engines and provides an overall education of possibilities, pipelines, pitfalls and general tips and techniques: Project Anarchy From Havok, Unity Game Engine From Unity Technologies, and Corona Game Engine From Corona ..
This complimentary course, originally presented at the SIGGRAPH 2013 conference, covers the basics of 3D computer graphics in a friendly and visual way, without math or programming. The course is introductory level and it’s mostly made up of live demonstrations, because computer graphics is a great way to teach new ideas. Topics include the basic ..
This complimentary course, originally presented at the SIGGRAPH 2013 conference, provides an accelerated introduction to programming OpenGL, emphasizing the most modern methods for using the library. In recent years, OpenGL has undergone numerous updates, which have fundamentally changed how programmers interact with the application programming interface (API) and the skills required for being an effective ..
The SIGGRAPH Exhibition is the premier venue to explore new software, hardware, and services offered by vendors from throughout the world. Every year, research and development in computer graphics and interactive techniques results in breakthrough products and practices in the SIGGRAPH Exhibition