Houdini 17.5 Whats New

Houdini 17.5 Whats New

Whether you are a feature film VFX artist, a game developer or a commercial studio, Houdini 17.5 brings you new and enhanced tools to meet your most demanding production requirements. Houdini 17.5 is a important release that includes a number of key features including the introduction of PDG | Procedural Dependency Graph. This new technology ..

3DS Max – Rigging Biped FULL Tutorial

3DS Max – Rigging Biped FULL Tutorial

How to rig using the Biped system + Adding Bones + Weighting + Mirroring . I know it’s not perfect but do your best and don’t forget there’s a lot of resources to help you !

RIG FREE PINK PANTHER

RIG FREE PINK PANTHER

Rig free 3D character ready to be animated in Maya. Pink panther fully rigged 3D character and ready to animate in Maya by karim kashefi. Download: Link..

Rigging Mechanical in 3ds Max

Rigging Mechanical in 3ds Max

Rigging Mechanical in 3ds Max – Tutorial by A.Nino Giuffrida This tutorial was made as an example for the use of the “select and link, aligns the pivot and look at contrain” and its use in production. I linked objects and attributes assigned to the go to the arm joints and pistons, so trying to ..

MATHILDA RIG FREE

MATHILDA RIG FREE

Character developed and rigged by Leon Li-Aun Sooi and Xiong Lin of Savannah College of Art and Design, the character will be released shortly for free non-commercial use

3ds Max Thinking Particles – Destruction and Demolition House Teaser

3ds Max Thinking Particles – Destruction and Demolition House Teaser

https://www.facebook.com/Insect.Digital.Alchemy/ https://www.digital-alchemist.com/cg-fx-3d-online-shop/ Will Wallace proudly presents, the Tutorials Series for Thinking Particles with a big big focus on destruction, demolition and detonation of forces inside a fully rigged House in 3dsmax. Enjoy this awesome Trailer and for more information, please visit and subscribe here: http://www.thehousefx.com/

Walk Cycle in CINEMA 4D – Intro

Walk Cycle in CINEMA 4D – Intro

In this two-part tutorial, Brian Horgan – http://www.graphite9.com/ – provides an overview of the general process of creating a convincing walk cycle for any character in CINEMA 4D. Part 1 – http://www.youtube.com/watch?v=J8lkNz_gBJk – begins with a demonstration of animating a walk with a simplified ‘ball with legs’ rig and covers a lot of principles involved ..

Cómo animar al personaje MAX en 3DsMAX

Cómo animar al personaje MAX en 3DsMAX

Una introducción al manejo del personaje MAX creado por Peter Starostin para 3Ds MAX, este personaje es gratis y lo pueden descargar en http://www.3dluvr.com/clisk3d/index.html ….recuerden visitar mi web www.kamesgps.com

Cinema 4D Tutorial: Rigging and Weighting

Cinema 4D Tutorial: Rigging and Weighting

Come visit my Photoshop specific channel, Digital Lens: https://www.youtube.com/channel/UCH6K0_y82ee1oUZYbnRlLbwOr my Cinema 4D Course (for anyone wanting to learn the basics of Cinema 4D): http://curious.com/jesseofsowitz This tutorial demonstrates how to rig and weight joints to a character. Subscribe: http://www.youtube.com/subscription_center?add_user=JClayCast

Durian Project: Rig demo

Durian Project: Rig demo

A brief demo of the features of the basic adult rig for Project Durian. Rig can be found here: http://storage.cessen.com/perm_links/2010/durian/simple_adult.blend

Durian Project: Sintel’s Neck Rig

Durian Project: Sintel’s Neck Rig

The neck rig used in Sintel. The deformations in this example are not final by any means. The video demonstrates the control scheme

Durian Project: Sintel Face Test 02

Durian Project: Sintel Face Test 02

This is the second face rig test using a bone-based system. This direction has been abandoned with regards to the production rigs, but it was an interesting experiment

Durian Project: Sintel Face Rig Beta

Durian Project: Sintel Face Rig Beta

First version of the final sintel face rig for poduction use. The shape keys were quickly blocked in by Angela. Final shape keys are still yet to come. There are some artifacts around the eyes. These are due to some bugs in the skinning. They will be fixed. 🙂

Durian Project: Sintel Face Test 01

Durian Project: Sintel Face Test 01

Just a quick test to see how far I can get with a bone-only deformation setup for the mouth area. The final rig will use a mix of this and shape keys