3ds max editable Poly Designtech

3ds max editable Poly Designtech

Editable Poly is an editable object with five sub-object levels: vertex, edge, border, polygon, and element. Its usage is similar to that of an editable mesh object, with controls for manipulating an object as a polygon mesh at various sub-object levels. Rather than triangular faces, however, the poly object’s faces are polygons with any number ..

Tutorial No.122: Creating “The Dragon Shader” in Corona for 3ds Max

Tutorial No.122: Creating “The Dragon Shader” in Corona for 3ds Max

Get the “Comprehensive Introduction to Corona for 3ds Max” from here: Comprehensive Introduction to Corona for 3ds Max Hi guys, the tutorial starts with explaining the basics of SSS and Volumetrics in Corona, “The Dragon Shader” part, starts here: https://youtu.be/L0jqm0SMQz8?t=1099 In this tutorial which is a part of “Comprehensive Introduction to Corona for 3ds Max” ..

C4D Abstract Cloth Effect – Cinema 4D Tutorial (Free Project)

C4D Abstract Cloth Effect – Cinema 4D Tutorial (Free Project)

Today we’ll be creating this Abstract Cloth Effect in C4D. The tutorial features the cloth tag and the jiggle deformer in Cinema 4D. You can download the free project file too and use it in your own motion graphics work. Let me know if you found it useful! – Dave Shortcuts to Better Digital Art ..

Real-Time Live! Preview: SIGGRAPH 2018 v2

Real-Time Live! Preview: SIGGRAPH 2018 v2

Real-Time Live! is one of the experiences that makes SIGGRAPH 2018 a truly unique, must-attend event. Watch as the best of the best in real-time graphics and interactivity come together for a live competition and share their innovations. From mobile games to console games to virtual and augmented reality, creators of cutting-edge real-time graphics give ..

Wait Loss For Cinema 4D – Layered Photoshop Files

Wait Loss For Cinema 4D – Layered Photoshop Files

Let Tim Clapham from helloluxx introduce you to Wait Loss for Cinema 4D, one of the titles in the WAIT LOSS tutorials suite. This quick tip shows you how you can keep all your textures within one Photoshop file and still access the individual layers or layer groups in your material channels. Your toolkit of ..

Behind the Scenes of PERMUTATIONS

Behind the Scenes of PERMUTATIONS

Watch the complete piece here: https://vimeo.com/271832643 Permutations focuses on the evolution that many artists go through while trying to find their identity through creative media. Largely inspired by Marshall McLuhan’s quote, “All media are extensions of some human faculty – psychic or physical,” it represents the way an artist’s mind and physical identity is transformed ..

MAXON @ FMX 2018 Event Film

MAXON @ FMX 2018 Event Film

If you weren’t able to be at FMX personally, we’ve put together some interesting impressions from the show and its very special atmosphere for you. Event film by IVY Film: http://www.ivy-film.de/

Visualizing the Invisible – Future Aesthetics for Design, Motion, Experiential

Visualizing the Invisible – Future Aesthetics for Design, Motion, Experiential

FMX 2018 Presentation Rewind: Vera-Maria Glahn (Field.io) The artists at FIELD, a visualization studio with offices in London and Berlin, see themselves as designers and consultants for branding, animation and immersive experience projects. With more than 10 years’ experience in generative design and interactive data visualization, FIELD has come to specialize in making the invisible ..

Long Story Short – Don’t Feed These Animals

Long Story Short – Don’t Feed These Animals

FMX 2018 Presentation Rewind: Guilherme Afonso & Miguel Madail (Nebula Studios) ‘Don’t Feed These Animals’ is an independent short film project by Nebula Studios in Portugal. It was inspired by a character from illustrator José Alves da Silva. In their presentation, Guilherme Alfonso and Miguel Madail offer a detailed look behind the scenes – from ..

Conscious Existence – Pre-Rendered Cinematic VR

Conscious Existence – Pre-Rendered Cinematic VR

FMX 2018 Presentation Rewind: Marc Zimmermann Marc Zimmermann presents his latest personal project ‘Conscious Existence’, giving an insight about his workflow and experiences with creating pre-rendered cinematic VR using Cinema 4D and After Effects

Exploring new Possibilities with X-Particles and Cycles 4D

Exploring new Possibilities with X-Particles and Cycles 4D

FMX 2018 Presentation Rewind: Mario Tran Phuc (Insydium) Mario Tran Phuc breaks down his latest work for INSYDIUM LTD and shows how to combine the new features of X-Particles to create fantastic particle simulations within Cinema 4D. Explore new possibilities and learn some tips and tricks to utilize X-Particles and Cycles 4D in your production