Material Components: Simulated Edges, Worn Edge and Chipped Paint Effects, Part 1

Material Components: Simulated Edges, Worn Edge and Chipped Paint Effects, Part 1

Andrew Comb puts the Edge Shader node to work to simulate edge rounding without creating extra geometry. On the way, he also provides wear and tear and chipped paint effects, integrating the Unreal Shader Node, Procedural Node, Mixer Node, and NVIDIA OptiX Denoising to tune the shading and the rendering. Got questions? Ask here: https://forums.newtek.com/showthread.php?158990-LightWave-3D%AE-2019-is-Now-Available-Official-Discussion-Thread

Spline Instancing

Spline Instancing

LIGHTWAVE TUTORIAL Jennifer Hachigian explores the new Spline Instancing mode in LightWave 11.6 instancing, as well demonstrating the Curve to Spline tool

Growing a Vine with Spline Control

Growing a Vine with Spline Control

LIGHTWAVE TUTORIAL In this tutorial, Cody Burke show us how to use the new spline control feature in LightWave 11.6 to manipulate a growing vine morphed along a bone chain

SHOWREEL ARCHITECTURE LW3D

SHOWREEL ARCHITECTURE LW3D

Our newest reel showcasing some of the best LightWave architectural renderings from our key studios and users