Get your Flock on! James Willmott describes how to use Flocking in LightWave 11. Flocking allows easy creation of realistic, natural motion for all kinds of applications such as; birds, bees, planes, fleets of ships, hordes of beasts, missiles or anything else requiring motions that would be difficult to animate by hand. Part 2 of ..
- ArchitectureVector Instruction types • Vector-Vector Instructions • Vector-Scalar Instructions • Vector-Memory Instructions • Vector Reduction Instructions • Gather and Scatter Instructions • Masking Instructions SIMD organization: distributed memory model and shared memory model There are various architecture supporting parallel processing exists these are boardly classified as Multiprocessors and Multicomputers. The common classification are Shared-Memory Multiprocessors ..
- ArchitectureCache Coherence and Synchronization Cache coherence problem An important problem that must be addressed in many parallel systems – any system that allows multiple processors to access (potentially) multiple copies of data – is cache coherence. The existence of multiple cached copies of data creates the possibility of inconsistency between a cached copy and the ..
- ArchitectureCurtis Wong: Spark talk: Contextual narrative as an information architecture for immersive learning at the Future of Childhood: Immersive Media and Child Development, November 6-7