Speaking with Mark Elendt at SIGGRAPH 2018

Speaking with Mark Elendt at SIGGRAPH 2018

Mark Elendt of SideFX Software Inc. shares his thoughts about the SIGGRAPH community, what inspires him, and some advice for those getting started in a career in computer graphics and interactive techniques. #SIGGRAPH2018 takes place at the Vancouver Convention Centre in Vancouver, British Columbia 12 -16 August, 2018. Credits: Interviewer: Dana Han-Klein Videographer: Robert Johansen ..

TopoBuild

TopoBuild

This is a quick start tutorial for Houdini, a 3D animation and VFX software used for feature films, commercials and video games

For Each Loop

For Each Loop

This is a quick start tutorial for Houdini, a 3D animation and VFX software used for feature films, commercials and video games

Edit Geometry

Edit Geometry

This is a quick start tutorial for Houdini, a 3D animation and VFX software used for feature films, commercials and video games

Polyextrude Curve

Polyextrude Curve

This is a quick start tutorial for Houdini, a 3D animation and VFX software used for feature films, commercials and video games

Polyextrude

Polyextrude

This is a quick start tutorial for Houdini, a 3D animation and VFX software used for feature films, commercials and video games

Tag Visualizer

Tag Visualizer

This is a quick start tutorial for Houdini, a 3D animation and VFX software used for feature films, commercials and video games

H15 Masterclass | Mantra Rendering and Texture Baking

H15 Masterclass | Mantra Rendering and Texture Baking

Houdini 15 introduces many enhancements to the Mantra renderer, adding exciting new features and building on existing strengths. New features include quality metrics, adaptive sampling, texture & surface baking and render check-pointing. This class provides a mix of the theory behind the new features and practical techniques to help get you started using them in ..

H15 Finite Elements

H15 Finite Elements

This video demonstrates how Houdini 15’s Finite Element solver now runs up to 10x faster compared to Houdini 14. This new version also has faster viewport display with large numbers of tets or polygons

Onion Skinning

Onion Skinning

This is a quick start tutorial for Houdini, a 3D animation and VFX software used for feature films, commercials and video games

H15 Distributed Simulations

H15 Distributed Simulations

Fluid and PBD simulations can now be distributed to multiple nodes on your farm to create and manage bigger sims. Distribution allows artists to work beyond the capability of any one computer and the results fit together seamlessly when rendering. A FLIP fluid simulation with a billion particles or more is now easily achievable

H15 Masterclass | Grains

H15 Masterclass | Grains

Houdini’s grain solver uses Position Based Dynamics to simulate sand. This masterclass describes what that means and re-builds the sand solver from microsolvers. It also provides some insight and advice in how to tweak the grain solver’s parameters to get the effects you desire

H15 Masterclass | Loops

H15 Masterclass | Loops

Houdini 15 has introduced a new way to do loops in VOPs and SOPs. This masterclass provides an overview of the new looping constructs. With the new constructs; effects that used to require significant technical knowledge to achieve with Foreach SOPs can now be readily built

H15 Masterclass | Shading

H15 Masterclass | Shading

This masterclass provides an overview of new and existing shading features in Houdini 15. This includes an introduction to the new SHOP shaders as well as shading and layering in VOPs. We also take a deeper look at working with BSDFs to build custom shaders

PolyBridge

PolyBridge

This is a quick start tutorial for Houdini, a 3D animation and VFX software used for feature films, commercials and video games