NUKE TUTORIAL Matt Leonard from Sphere VFX demonstrates the Particle Cache node in NUKEX 8 speeds up rendering times by letting artist save a particle system’s simulation to file and then read it back in different sessions or on different machines at will, without the need to recalculate. Tutorial created by Matt Leonard from http://www.spherevfx.com ..
- ArchitectureVector Instruction types • Vector-Vector Instructions • Vector-Scalar Instructions • Vector-Memory Instructions • Vector Reduction Instructions • Gather and Scatter Instructions • Masking Instructions SIMD organization: distributed memory model and shared memory model There are various architecture supporting parallel processing exists these are boardly classified as Multiprocessors and Multicomputers. The common classification are Shared-Memory Multiprocessors ..
- ArchitectureCache Coherence and Synchronization Cache coherence problem An important problem that must be addressed in many parallel systems – any system that allows multiple processors to access (potentially) multiple copies of data – is cache coherence. The existence of multiple cached copies of data creates the possibility of inconsistency between a cached copy and the ..
- ArchitectureCurtis Wong: Spark talk: Contextual narrative as an information architecture for immersive learning at the Future of Childhood: Immersive Media and Child Development, November 6-7