ParticleCache – NUKE 8 Tutorial

ParticleCache – NUKE 8 Tutorial

NUKE TUTORIAL Matt Leonard from Sphere VFX demonstrates the Particle Cache node in NUKEX 8 speeds up rendering times by letting artist save a particle system’s simulation to file and then read it back in different sessions or on different machines at will, without the need to recalculate. Tutorial created by Matt Leonard from http://www.spherevfx.com ..