Visualizing the Invisible – Future Aesthetics for Design, Motion, Experiential

Visualizing the Invisible – Future Aesthetics for Design, Motion, Experiential

FMX 2018 Presentation Rewind: Vera-Maria Glahn (Field.io) The artists at FIELD, a visualization studio with offices in London and Berlin, see themselves as designers and consultants for branding, animation and immersive experience projects. With more than 10 years’ experience in generative design and interactive data visualization, FIELD has come to specialize in making the invisible ..

Long Story Short – Don’t Feed These Animals

Long Story Short – Don’t Feed These Animals

FMX 2018 Presentation Rewind: Guilherme Afonso & Miguel Madail (Nebula Studios) ‘Don’t Feed These Animals’ is an independent short film project by Nebula Studios in Portugal. It was inspired by a character from illustrator José Alves da Silva. In their presentation, Guilherme Alfonso and Miguel Madail offer a detailed look behind the scenes – from ..

A Road to #hyperreality

A Road to #hyperreality

FMX 2018 Presentation Rewind: Kuba Matyka (MELT) Kuba Matyka presents several of his award-winning projects produced by his Warsaw-based MELT studio, including the VR experience ‘The Missed Spaceflght’, the multi-sensor interactive experience ‘Play Invaders’ and VR motion design projects for the Littlestar and Pause Fests. Kuba uses these projects to give an exciting overview of ..

Conscious Existence – Pre-Rendered Cinematic VR

Conscious Existence – Pre-Rendered Cinematic VR

FMX 2018 Presentation Rewind: Marc Zimmermann Marc Zimmermann presents his latest personal project ‘Conscious Existence’, giving an insight about his workflow and experiences with creating pre-rendered cinematic VR using Cinema 4D and After Effects

Exploring new Possibilities with X-Particles and Cycles 4D

Exploring new Possibilities with X-Particles and Cycles 4D

FMX 2018 Presentation Rewind: Mario Tran Phuc (Insydium) Mario Tran Phuc breaks down his latest work for INSYDIUM LTD and shows how to combine the new features of X-Particles to create fantastic particle simulations within Cinema 4D. Explore new possibilities and learn some tips and tricks to utilize X-Particles and Cycles 4D in your production

Pausefest 2018: Opening Titles & Doodles

Pausefest 2018: Opening Titles & Doodles

FMX 2018 Presentation Rewind: Toros Köse Among the things Toros Köse speaks about are his work on the title animation for the Pause Fest 2018 and the short film ‘Into the Bright Unknown’. He focuses on his creative production process and shares his experiences as a professional designer

Webinar on Cinema 4D in Architectural Visualization (25th of April  2018 ).

Webinar on Cinema 4D in Architectural Visualization (25th of April 2018 ).

This is a recording of our webinar on Cinema 4D in Architectural Visualization (25th of April 2018 – 3:00 p.m. CEST). There is an incredible diversity in architectural rendering styles & techniques. Get an insight into the distinctively creative workflows of four different studios while they highlight their projects. Jump directly to each respective presentation ..

Cinema 4D Tutorial for Beginners – How to Create a Low Poly Environment

Cinema 4D Tutorial for Beginners – How to Create a Low Poly Environment

Cinema 4D Tutorial for Beginners – How to Create a Low Poly Environment This tutorial video is for artists and designers who are new to 3D and are ready to learn the foundational skills for using Cinema 4D. Topics we will cover will include how to create a and manipulate 3D shapes, how to use ..

Cinema 4D Tutorial – Create Digital Nature Renders Using Octane [Part 1]

Cinema 4D Tutorial – Create Digital Nature Renders Using Octane [Part 1]

In this multi-part Cinema 4D Octane tutorial series, David will show you how to set up Forester trees and grass with shaders that are both transmissive and glossy, and dial in grass patch settings and random color node for more variation, as well as using vertex maps and procedural noises to create dead zones, and ..