Polyextrude

Polyextrude

This is a quick start tutorial for Houdini, a 3D animation and VFX software used for feature films, commercials and video games

Tag Visualizer

Tag Visualizer

This is a quick start tutorial for Houdini, a 3D animation and VFX software used for feature films, commercials and video games

Blender Amaranth plugins to download now

Blender Amaranth plugins to download now

Amaranth 1.0.2 pablovazquez.org/amaranth Free Created by Blender Foundation certified trainer Pablo Vazquez, these tools let you toggle to low-res preview mode, refresh scenes and more. Features (there are more actually, I’m still documenting them) 3D View Set Camera Bounds as Render Border Select Meshlights Passepartout on Specials menu Scene, Cameras, and Meshlights Count Wireframe Toggle ..

H15 Masterclass | Mantra Rendering and Texture Baking

H15 Masterclass | Mantra Rendering and Texture Baking

Houdini 15 introduces many enhancements to the Mantra renderer, adding exciting new features and building on existing strengths. New features include quality metrics, adaptive sampling, texture & surface baking and render check-pointing. This class provides a mix of the theory behind the new features and practical techniques to help get you started using them in ..

Dan Bodenstein 2015 Demo Reel

Dan Bodenstein 2015 Demo Reel

1. Guardians of the Galaxy Software: Houdini, Mantra, Nuke. Description: Created smoke trails and internal particles lighting the smoke. Used clustered simulations to keep sim time low despite the length of the trails. 2. Hercules Software: Houdini, Mantra, Nuke. Description: Matched reference footage shot on set to create fire and smoke simulations using Houdini’s Pyro ..

Twinmotion 2016 : Trailer

Twinmotion 2016 : Trailer

The 3D viewer in real-time rendering and direct competitor of Lumion3D sharpen their weapons and anticipates this spectacular movie release of the new version. Among the most popular and visible in the movie itself, the extension of the model libraries, the ability to intervene on grounds of 3D Google Earth and even on photogrammetric data ..

Ray Ban Aviator

Ray Ban Aviator

Directed by Guillaume Nadaud Produced by Digital District

H15 Finite Elements

H15 Finite Elements

This video demonstrates how Houdini 15’s Finite Element solver now runs up to 10x faster compared to Houdini 14. This new version also has faster viewport display with large numbers of tets or polygons

3DSMAX Ball Rigging Tutorial by A. Nino Giuffrida

3DSMAX Ball Rigging Tutorial by A. Nino Giuffrida

3ds Max Ball Rigging Tutorial – by A.Nino Giuffrida This tutorial comes from the need to animate a ball with ease, through the use of simple bone and skin, connecting them to the point and controller, so everything becomes easier. I hope you can come in handy

‘Revolution’ – UFC193 Rousey vs Holm promo

‘Revolution’ – UFC193 Rousey vs Holm promo

Client: Ultimate Fighting Championship / Zuffa, LLC President: Dana White Chairman & CEO: Lorenzo Fertitta Executive Vice President, Production & Operations: Craig Borsari Senior Vice President, Production and Programming: Chris Kartzmark Production Manager: Laura Gilbert Production Company: Mothership Media, Inc. Director: Neil Huxley Vice President | Executive Producer | Advertising & Games: Tiffani Manabat Line ..

Onion Skinning

Onion Skinning

This is a quick start tutorial for Houdini, a 3D animation and VFX software used for feature films, commercials and video games

H15 Distributed Simulations

H15 Distributed Simulations

Fluid and PBD simulations can now be distributed to multiple nodes on your farm to create and manage bigger sims. Distribution allows artists to work beyond the capability of any one computer and the results fit together seamlessly when rendering. A FLIP fluid simulation with a billion particles or more is now easily achievable

H15 Masterclass | Grains

H15 Masterclass | Grains

Houdini’s grain solver uses Position Based Dynamics to simulate sand. This masterclass describes what that means and re-builds the sand solver from microsolvers. It also provides some insight and advice in how to tweak the grain solver’s parameters to get the effects you desire

H15 Masterclass | Loops

H15 Masterclass | Loops

Houdini 15 has introduced a new way to do loops in VOPs and SOPs. This masterclass provides an overview of the new looping constructs. With the new constructs; effects that used to require significant technical knowledge to achieve with Foreach SOPs can now be readily built

H15 Masterclass | Shading

H15 Masterclass | Shading

This masterclass provides an overview of new and existing shading features in Houdini 15. This includes an introduction to the new SHOP shaders as well as shading and layering in VOPs. We also take a deeper look at working with BSDFs to build custom shaders

PolyBridge

PolyBridge

This is a quick start tutorial for Houdini, a 3D animation and VFX software used for feature films, commercials and video games