Brian takes the principles covered in Part 1 – http://www.youtube.com/watch?v=J8lkNz_gBJk – and applies them to creating a walk cycle for a full character. TO DOWNLOAD THE TUTORIAL FILES: Visit Brian’s “Downloads and Tutorials” page – http://www.graphite9.com/CinemaDownloads.html SEE THE OTHER PARTS IN THIS TUTORIAL SERIES: —–
Following on from the intro – http://www.youtube.com/watch?v=ChcWnvclbRI – Brian starts this two-part CINEMA 4D character animation tutorial with a demonstration of animating a walk with a simplified ‘ball with legs’ rig and covers a lot of principles involved with getting the foundations of a good walk right. TO DOWNLOAD THE TUTORIAL FILES: Visit Brian’s “Downloads ..
When you add objects as a child of the root controller inside of CMotion, sometimes you don’t want these child objects to perform a stepping motion – for example, the antennae-like pedipalps that are just in front of a spider’s legs should not walk along as if they were also legs. Here’s how you can ..
Used the new auto rigger in Release 13 and want to adjust the weighting? This tip shows you how to access the joints and re-weight the mesh
Want to know how to use the new auto rigger in CINEMA 4D Studio R13 to rig your characters? Find out how quick and easy it is to do in this quick tip. Note: The Studio version of CINEMA 4D R13 is required
Every workflow involves a pipeline and CINEMA 4D excels at fitting in with many applications. Release 13 offers more interoperability than ever before, with enhancements to asset import and export as well as CINEMA 4D’s revolutionary After Effects exchange. Release 13 includes audio system enhancements, multichannel EXR support, and enhanced FBX and Collada format support. ..
CINEMA 4D Broadcast, Visualize and Studio Release 13 feature the new Physical Render engine, which offers unified sampling as well as accurate 3D depth-of-field and motion blur. An all new Subsurface-scattering shader offers a much greater level of control and much more realistic results. The Terrain Mask shader applies a gradient based on the altitude ..
When you add a new morph tag target to create a new facial expression for a character, the new target initially has the same shape as the base morph. But what if you’d rather use a different morph? This tip shows you how to use any existing morph as the starting point of your new ..
Sometimes you need to reposition joints in a character’s mesh. There’s a quick way to do this in CINEMA 4D, using ‘Set Pose’ in the Weight tag
Rabbit hunting season has opened. But this rabbit created in CINEMA 4D isn’t going down without a fight! Character animation created in CINEMA 4D using the MOCCA module and HAIR module. For more info please see www.maxon.net