Subscribe here: https://goo.gl/XCeaKd Patreon: https://www.patreon.com/MilosCernyAnimation/ Visit my website to download free stuff: https://www.miloscerny.com/ The Dino-Bird Model was created by Oscar Iván Jiménez from Columbia: https://www.artstation.com/evil3d Download the Prehistoric Dinosaur Bird model for free here: https://www.miloscerny.com/download-dino-bird This is a continuation of a previous rigging tutorial. Here we look at rigging of the props of the model. ..
To learn more about Cinema 4D, please visit http://blog.maxon.co.uk In this tutorial, you’ll learn how to build and animate a very simple biped character in Cinema 4D. In just 15 minutes, you’ll see what it takes to go from nothing to a character walking across your screen. That is modelling, rigging and animating done in ..
How to rig using the Biped system + Adding Bones + Weighting + Mirroring . I know it’s not perfect but do your best and don’t forget there’s a lot of resources to help you !
Lino Grandi shares how the new Intersection Edges option in LightWave 2015 opens the door for some exciting techniques in non-photorealistic rendering
This tutorial we are going to take a basic biped system rig and show you how the pose to pose animation works with biped
This video shows the interop between Autodesk 3ds Max 2015 and Mixamo’s Auto-rigging toolset. The resulting FBX contains a skinned rig that can be converted to a 3ds Max CAT or Biped rig with a single click. NOTE: at the time of recording this I had not used the “symmetry” option when auto-rigging this character. ..
Learn more about AXYZ Cinema 4D Models at http://www.cgriver.com/1043-cinema-4d In this tutorial, a French 3D artist Sebastian will show you how to apply motion capture files to AXYZ rigged 3D characters. He will also demonstrate how to edit motions for realistic animation
Hey guys, I know I’ve been a bit inactive lately bc of projects so I figured it would be good to start a tutorial series since a lot of people have asked for them. In this tutorial I cover some biped basics to get you acquainted and familiar with how to setup and use the ..
topics: preparing the mesh creating the biped structure posing and creating a test animation setting up the skin modifier adjusting envelopes adjusting vertex weights symmetrical rigs