Nathan uses Blender’s drivers to help figure out animation timing
Let’s see what the Blender Community can cook up in a few hours!
This is the second face rig test using a bone-based system. This direction has been abandoned with regards to the production rigs, but it was an interesting experiment
First version of the final sintel face rig for poduction use. The shape keys were quickly blocked in by Angela. Final shape keys are still yet to come. There are some artifacts around the eyes. These are due to some bugs in the skinning. They... Read more
This is the layout animation as it currently stands for the opening fight scene of the Open Movie Project “Sintel”. Predub sound by Jan Morgenstern
A little bit about directory structure, asset management + svn (subversion), and the power of Blender’s Library Linking system!
Project Durian continues on! This is the second directorial address from Colin, reporting on the state of affairs at the Blender Institute
Blender 3D rigging system in development for the durian open movie
Colin, Lee, Ton and I went to Man-Lung Tang’s school on friday (12-12-09), mainly to improve some of the fighting sequences. The afternoon was very productive and the resulting fight choreographies will certainly add a lot to the movie... Read more