LightWave™ Bridge to Unreal Engine: Materials

LightWave™ Bridge to Unreal Engine: Materials

Mike Green shows us how to work with materials and shading via the real-time collaborative workflow provided by LightWave Bridge to Unreal Engine. Got questions? Ask here: https://forums.newtek.com/showthread.php?158990-LightWave-3D%AE-2019-is-Now-Available-Official-Discussion-Thread

Introduction to LightWave™ Bridge to Unreal Engine

Introduction to LightWave™ Bridge to Unreal Engine

LightWave 3D® 2019 introduces the first real-time collaborative workflow between a 3D content creation application and the most popular real-time rendering engine, Unreal Engine. Mike Green shows us how to get set up and going in the new workflow offered by the LightWave Bridge to Unreal Engine. Got questions? Ask here: https://forums.newtek.com/showthread.php?158990-LightWave-3D%AE-2019-is-Now-Available-Official-Discussion-Thread

LightWave™ Bridge to Unreal Engine: Instancing

LightWave™ Bridge to Unreal Engine: Instancing

The real-time workflow link between LightWave 3D® and the Unreal Engine supports driving instancing from LightWave to Unreal. Mike Green steps us through the capabilities in this tutorial. Got questions? Ask here: https://forums.newtek.com/showthread.php?158990-LightWave-3D%AE-2019-is-Now-Available-Official-Discussion-Thread

Material Components: Simulated Edges, Worn Edge and Chipped Paint Effects, Part 1

Material Components: Simulated Edges, Worn Edge and Chipped Paint Effects, Part 1

Andrew Comb puts the Edge Shader node to work to simulate edge rounding without creating extra geometry. On the way, he also provides wear and tear and chipped paint effects, integrating the Unreal Shader Node, Procedural Node, Mixer Node, and NVIDIA OptiX Denoising to tune the shading and the rendering. Got questions? Ask here: https://forums.newtek.com/showthread.php?158990-LightWave-3D%AE-2019-is-Now-Available-Official-Discussion-Thread

Introduction to Smoothing Groups, Part 1: Getting Started

Introduction to Smoothing Groups, Part 1: Getting Started

Elvis “Lewis” Blazencic of RAM STUDIO introduces the new smoothing groups functions and controls in LightWave 3D® 2019. Smoothing groups in Modeler allow for easy ability to add creases and edges, and finer control of the contours of the model. Got questions? Ask here: https://forums.newtek.com/showthread.php?158990-LightWave-3D%AE-2019-is-Now-Available-Official-Discussion-Thread

Material Components: Volumetric Tools

Material Components: Volumetric Tools

Andrew Comb gives us insights on variations in glass using the Material Components system. Nodes used include Fresnel Dielectric, GGX BRDF, GGX BTDF, Volumetric and more. Got questions? Ask here: https://forums.newtek.com/showthread.php?158990-LightWave-3D%AE-2019-is-Now-Available-Official-Discussion-Thread

Material Components: Fresnel Functions

Material Components: Fresnel Functions

Andrew Comb covers integrating the available Fresnel functions in the new Material Components system for custom shading in LightWave 3D® 2019. Got questions? Ask here: https://forums.newtek.com/showthread.php?158990-LightWave-3D%AE-2019-is-Now-Available-Official-Discussion-Thread

Material Components: Introduction to the Example Scene

Material Components: Introduction to the Example Scene

Andrew Comb introduces the example scene with which he will be presenting tutorials on the new Material Components system for LightWave 3D 2019, describing the setup of the objects, Environment Light, new Physical Sky Shader, and more. Got questions? Ask here: https://forums.newtek.com/showthread.php?158990-LightWave-3D%AE-2019-is-Now-Available-Official-Discussion-Thread

New Automatic Object Updating for Layout and Modeler

New Automatic Object Updating for Layout and Modeler

Notification and object updating between Layout and Modeler have gotten a little easier and more automatic. Oliver Hotz of Origami Digital steps us through the new operations. Got questions? Ask here: https://forums.newtek.com/showthread.php?158990-LightWave-3D%AE-2019-is-Now-Available-Official-Discussion-Thread

Back to the Future II Nike MAG Fan Art – Shoe Design Techniques – Solomon Blair –  Episode 1

Back to the Future II Nike MAG Fan Art – Shoe Design Techniques – Solomon Blair – Episode 1

Pixologic Developer Solomon Blair shows off some shoe design techniques with some Back to the Future II Nike MAG fan art! Learn how to design your own shoes! Solomon’s Monthly Schedule Available Here: http://pixologic.com/zbrushlive/author/solomon-blair/ zbrushlive.com – News, VODs, Artists Schedule, Podcasts, and More! pixologic.com pixologic.com/store Follow & Subcribe Discord Invite: https://discord.gg/CWNudy8 https://www.facebook.com/Pixologic/ Tweets by pixologic ..

ZBrush Guides: Make it Happen in ZBrush! – Pablo Muñoz Gómez – Episode 1

ZBrush Guides: Make it Happen in ZBrush! – Pablo Muñoz Gómez – Episode 1

Pablo kicks things off with showing you how to create line art from your 3D sculpt! Be sure to tune in live to hang out or sculpt along! “Let’s hang out and experiment in ZBrush as we build creatures, characters, props, or anything else you want to see! Your feedback and questions will drive the ..

Creature & Character Creation – Óscar Trejo – Episode 35

Creature & Character Creation – Óscar Trejo – Episode 35

Highlights from this episode: – I showed different ways of merging SubTools using Booleans and DynaMesh – Used ZModeler for the hard surfacing – Did a quick render in Keyshot playing with different materials Oscar’s Monthly Schedule Available Here: http://pixologic.com/zbrushlive/author/oscar-trejo/ Learn more about ZBrushLIVE: http://ZBrushLIVE.com Learn more about ZBrush: https://pixologic.com ZBrush Community: http://ZBrushCentral.com Try ZBrush ..

Environments with Character – Stephen Anderson – Episode 10

Environments with Character – Stephen Anderson – Episode 10

Sculpting theme: “Sertão A La Candyland” Stephen pushes forward with his Sertão A La Candyland environment scene in this episode! Stephen’s Monthly Schedule Available Here: http://pixologic.com/zbrushlive/author/stephen-anderson/ Learn more about ZBrushLIVE: http://ZBrushLIVE.com Learn more about ZBrush: https://pixologic.com ZBrush Community: http://ZBrushCentral.com Try ZBrush for 45 days! https://pixologic.com/zbrush/trial/ Follow & Subscribe: www.twitch.tv/pixologic www.instagram.com/zbrushatpixologic/ twitter.com/pixologic www.facebook.com/Pixologic/ #ZBrush #ZBrushSummit #ZBrushLIVE

Creature & Character Concept Sculpting – Ashley A. Adams “A_Cubed” – Episode 69

Creature & Character Concept Sculpting – Ashley A. Adams “A_Cubed” – Episode 69

Ashley designs a creature in 4 hours in this episode! Make sure to tune in live to sculpt along or just to hang out! Click the link below to see her new broadcast schedule Ashley’s Monthly Schedule Available Here: http://pixologic.com/zbrushlive/author/ashley-adams/ Learn more about ZBrushLIVE: http://ZBrushLIVE.com Learn more about ZBrush: https://pixologic.com ZBrush Community: http://ZBrushCentral.com Try ZBrush ..