Environments with Character – Stephen Anderson – Episode 11

Environments with Character – Stephen Anderson – Episode 11

Sculpting theme: “Cliffside Scene A La Candyland” Stephen creates some oreos and more for his Cliffside A La Candyland environment scene in this episode! Stephen’s Monthly Schedule Available Here: http://pixologic.com/zbrushlive/author/stephen-anderson/ Learn more about ZBrushLIVE: http://ZBrushLIVE.com Learn more about ZBrush: https://pixologic.com ZBrush Community: http://ZBrushCentral.com Try ZBrush for 45 days! https://pixologic.com/zbrush/trial/ Follow & Subscribe: www.twitch.tv/pixologic www.instagram.com/zbrushatpixologic/ twitter.com/pixologic ..

Creature & Character Concept Sculpting – Ashley A. Adams “A_Cubed” – Episode 70

Creature & Character Concept Sculpting – Ashley A. Adams “A_Cubed” – Episode 70

Ashley designs a creature in 4 hours in this episode! Make sure to tune in live to sculpt along or just to hang out! Click the link below to see her new broadcast schedule Ashley’s Monthly Schedule Available Here: http://pixologic.com/zbrushlive/author/ashley-adams/ Learn more about ZBrushLIVE: http://ZBrushLIVE.com Learn more about ZBrush: https://pixologic.com ZBrush Community: http://ZBrushCentral.com Try ZBrush ..

Stylized Character Sculpting – Ben De Angelis “Follygon” – Episode 14

Stylized Character Sculpting – Ben De Angelis “Follygon” – Episode 14

Concept Art by: Luigi Lucarelli Ben continues to push his character further in this episode! Ben’s Monthly Schedule Available Here: http://pixologic.com/zbrushlive/author/ben-de-angelis/ Learn more about ZBrushLIVE: http://ZBrushLIVE.com Learn more about ZBrush: https://pixologic.com ZBrush Community: http://ZBrushCentral.com Try ZBrush for 45 days! https://pixologic.com/zbrush/trial/ Follow & Subscribe: www.twitch.tv/pixologic www.instagram.com/zbrushatpixologic/ twitter.com/pixologic www.facebook.com/Pixologic/ #ZBrush #ZBrushSummit #ZBrushLIVE

Sculpting, 3D Printing, & ZBrush 2018 – T.S. Wittelsbach – Episode 39

Sculpting, 3D Printing, & ZBrush 2018 – T.S. Wittelsbach – Episode 39

Tomas shows a variety of projects in this episode and finishes up with a keyshot render of a model he created in episode 33 (https://youtu.be/OnFyaQMtjY8) Tomas’ Monthly Schedule Available Here: http://pixologic.com/zbrushlive/author/t-s-wittelsbach/ Learn more about ZBrushLIVE: http://ZBrushLIVE.com Learn more about ZBrush: https://pixologic.com ZBrush Community: http://ZBrushCentral.com Try ZBrush for 45 days! https://pixologic.com/zbrush/trial/ Follow & Subscribe: www.twitch.tv/pixologic www.instagram.com/zbrushatpixologic/ ..

High Detail 3D Printed Collectibles – Sébastien Giroux – Episode 22

High Detail 3D Printed Collectibles – Sébastien Giroux – Episode 22

Sebastien dives into some 3d printing tips and then continues to push his character further in this episode! Sébastien’s Monthly Schedule Available Here: http://pixologic.com/zbrushlive/author/sebastien-giroux/ Learn more about ZBrushLIVE: http://ZBrushLIVE.com Learn more about ZBrush: https://pixologic.com ZBrush Community: http://ZBrushCentral.com Try ZBrush for 45 days! https://pixologic.com/zbrush/trial/ Follow & Subscribe: www.twitch.tv/pixologic www.instagram.com/zbrushatpixologic/ twitter.com/pixologic www.facebook.com/Pixologic/ #ZBrush #ZBrushSummit #ZBrushLIVE

Sculpting Stylized Characters – Shane Olson – Episode 76

Sculpting Stylized Characters – Shane Olson – Episode 76

Concept by: Mitch Leeuwe Shane adds clothing and accessories to his character in this episode! Shane’s Monthly Schedule Available Here: http://pixologic.com/zbrushlive/author/shane-olson/ Learn more about ZBrushLIVE: http://ZBrushLIVE.com Learn more about ZBrush: https://pixologic.com ZBrush Community: http://ZBrushCentral.com Try ZBrush for 45 days! https://pixologic.com/zbrush/trial/ Follow & Subscribe: www.twitch.tv/pixologic www.instagram.com/zbrushatpixologic/ twitter.com/pixologic www.facebook.com/Pixologic/ #ZBrush #ZBrushSummit #ZBrushLIVE

3D Printing in ZBrush: Ideas to Reality – Aiman Akhtar – Episode 29

3D Printing in ZBrush: Ideas to Reality – Aiman Akhtar – Episode 29

Aiman shows you some 3d printing tips and covers how to work with scan data. He finishes up the episode by sculpting a bust of a character! Aiman’s Monthly Schedule Available Here: http://pixologic.com/zbrushlive/author/aiman-akhtar/ Learn more about ZBrushLIVE: http://ZBrushLIVE.com Learn more about ZBrush: https://pixologic.com ZBrush Community: http://ZBrushCentral.com Try ZBrush for 45 days! https://pixologic.com/zbrush/trial/ Follow & Subscribe: ..

Photoshop Magic Minute: Auto-Select the Targeted Adjustment Tool in Photoshop

Photoshop Magic Minute: Auto-Select the Targeted Adjustment Tool in Photoshop

Within Photoshop, the Targeted Adjustment Tool allows you to click directly on the image to make an adjustment, and it works in Curves, in Hue & Saturation, and in Black & White. In this episode, Meredith Stotzner shows you how to auto-select the Targeted Adjustment Tool. Get Photoshop CC: http://adobe.ly/10ekpOA Follow Photoshop: https://www.facebook.com/Photoshop Tweets by ..

Sakaki Kaoru – 3Dプリント用キャラクターの作り方 – Episode 18

Sakaki Kaoru – 3Dプリント用キャラクターの作り方 – Episode 18

「ZBrushフィギュア制作の教科書」の著者でもあり、株式会社Wonderful Works代表・原型師 の榊馨様がオリジナルのフィギュア製作を行います。 Kaoru Sakaki is a Figurine Sculptor from Wonderful Works and the author of the book, “ZBrush Textbook for Professional Model Sculptors”. On this ZBrushLive he will show you how he will make his own original figurine from scratch! Wonderful Works Inc:http://wonderfulworks.co.jp/ Twitter:https://twitter.com/sakaki_kaoru Blog(ブログ):http://sakakikaoru.blog75.fc2.com/blog-category-5.html Book: http://www.cdjapan.co.jp/product/NEOBK-1925959 書籍:https://www.amazon.co.jp/dp/4844365819 Tumblr:http://sakakikaoru-blog.tumblr.com/ zbrushlive.com – News, VODs, Artists ..

Introduction to OpenVDB Creation Tools

Introduction to OpenVDB Creation Tools

New Shape Primitives and new node tools for working with them add up to the ability to create OpenVDB fog volumes and level sets in Layout. Oliver Hotz of Origami Digital provides a tutorial introduction to creating OpenVDB effects in LightWave 3D® 2019. Got questions? Ask here: https://forums.newtek.com/showthread.php?158990-LightWave-3D%AE-2019-is-Now-Available-Official-Discussion-Thread

Tour of the Material Components

Tour of the Material Components

Andrew Comb provides a tour of the elements of the new Material Components system in LightWave™ 2019. This new set of nodes and tools that breaks out the elements of the shading system gives artists complete freedom to customize shading to get exactly the look they need. Got questions? Ask here: https://forums.newtek.com/showthread.php?158990-LightWave-3D%AE-2019-is-Now-Available-Official-Discussion-Thread

Introduction to Smoothing Groups, Part 2 Project: Smoothing Groups for a Car Model

Introduction to Smoothing Groups, Part 2 Project: Smoothing Groups for a Car Model

Elvis “Lewis” Blazencic of RAM STUDIO continues this introduction to the new smoothing groups functions and controls in LightWave 3D® 2019 by applying smoothing groups to a car model. Smoothing groups in Modeler allow for easy ability to add creases and edges, and finer control of the contours of the model. Got questions? Ask here: ..

QuickTip on using OpenVDB Level Sets for Proxies

QuickTip on using OpenVDB Level Sets for Proxies

Oliver Hotz of Origami Digital shows how to create mesh proxies for complex objects using OpenVDB level sets. Got questions? Ask here: https://forums.newtek.com/showthread.php?158990-LightWave-3D%AE-2019-is-Now-Available-Official-Discussion-Thread

Material Components: The Illumination Material Integrator

Material Components: The Illumination Material Integrator

LightWave 3D® 2019 includes a variety of shading algorithm nodes in the new Material Components system for creating custom shading for your projects. Andrew Comb shows how to use these plus a key tool, the Illumination Integrator node. Got questions? Ask here: https://forums.newtek.com/showthread.php?158990-LightWave-3D%AE-2019-is-Now-Available-Official-Discussion-Thread

Blending Material Components

Blending Material Components

Andrew Comb steps us through the nodes and tools available for blending material components for custom shading in LightWave 3D® 2019. Got questions? Ask here: https://forums.newtek.com/showthread.php?158990-LightWave-3D%AE-2019-is-Now-Available-Official-Discussion-Thread

Creating an OpenVDB Cloud Setup

Creating an OpenVDB Cloud Setup

Oliver Hotz of Origami Digital makes clouds, with the OpenVDB creation capabilities in LightWave 3D®. Got questions? Ask here: https://forums.newtek.com/showthread.php?158990-LightWave-3D%AE-2019-is-Now-Available-Official-Discussion-Thread

LightWave™ Bridge to Unreal Engine: Lights

LightWave™ Bridge to Unreal Engine: Lights

LightWave™ Bridge to Unreal Engine is a real-time workflow link between the Unreal Engine and LightWave 3D®, focusing on LightWave™ driving Unreal changes iteratively. In this tutorial, Mike Green shows how this works with a light setup in LightWave sent into Unreal and driving changes in real-time as the artist makes adjustments. Got questions? Ask ..