Introduction to OpenVDB Creation Tools

Introduction to OpenVDB Creation Tools

New Shape Primitives and new node tools for working with them add up to the ability to create OpenVDB fog volumes and level sets in Layout. Oliver Hotz of Origami Digital provides a tutorial introduction to creating OpenVDB effects in LightWave 3D® 2019. Got questions? Ask here: https://forums.newtek.com/showthread.php?158990-LightWave-3D%AE-2019-is-Now-Available-Official-Discussion-Thread

Tour of the Material Components

Tour of the Material Components

Andrew Comb provides a tour of the elements of the new Material Components system in LightWave™ 2019. This new set of nodes and tools that breaks out the elements of the shading system gives artists complete freedom to customize shading to get exactly the look they need. Got questions? Ask here: https://forums.newtek.com/showthread.php?158990-LightWave-3D%AE-2019-is-Now-Available-Official-Discussion-Thread

Introduction to Smoothing Groups, Part 2 Project: Smoothing Groups for a Car Model

Introduction to Smoothing Groups, Part 2 Project: Smoothing Groups for a Car Model

Elvis “Lewis” Blazencic of RAM STUDIO continues this introduction to the new smoothing groups functions and controls in LightWave 3D® 2019 by applying smoothing groups to a car model. Smoothing groups in Modeler allow for easy ability to add creases and edges, and finer control of the contours of the model. Got questions? Ask here: ..

QuickTip on using OpenVDB Level Sets for Proxies

QuickTip on using OpenVDB Level Sets for Proxies

Oliver Hotz of Origami Digital shows how to create mesh proxies for complex objects using OpenVDB level sets. Got questions? Ask here: https://forums.newtek.com/showthread.php?158990-LightWave-3D%AE-2019-is-Now-Available-Official-Discussion-Thread

Material Components: The Illumination Material Integrator

Material Components: The Illumination Material Integrator

LightWave 3D® 2019 includes a variety of shading algorithm nodes in the new Material Components system for creating custom shading for your projects. Andrew Comb shows how to use these plus a key tool, the Illumination Integrator node. Got questions? Ask here: https://forums.newtek.com/showthread.php?158990-LightWave-3D%AE-2019-is-Now-Available-Official-Discussion-Thread

Blending Material Components

Blending Material Components

Andrew Comb steps us through the nodes and tools available for blending material components for custom shading in LightWave 3D® 2019. Got questions? Ask here: https://forums.newtek.com/showthread.php?158990-LightWave-3D%AE-2019-is-Now-Available-Official-Discussion-Thread

Creating an OpenVDB Cloud Setup

Creating an OpenVDB Cloud Setup

Oliver Hotz of Origami Digital makes clouds, with the OpenVDB creation capabilities in LightWave 3D®. Got questions? Ask here: https://forums.newtek.com/showthread.php?158990-LightWave-3D%AE-2019-is-Now-Available-Official-Discussion-Thread

LightWave™ Bridge to Unreal Engine: Lights

LightWave™ Bridge to Unreal Engine: Lights

LightWave™ Bridge to Unreal Engine is a real-time workflow link between the Unreal Engine and LightWave 3D®, focusing on LightWave™ driving Unreal changes iteratively. In this tutorial, Mike Green shows how this works with a light setup in LightWave sent into Unreal and driving changes in real-time as the artist makes adjustments. Got questions? Ask ..

LightWave™ Bridge to Unreal Engine: Materials

LightWave™ Bridge to Unreal Engine: Materials

Mike Green shows us how to work with materials and shading via the real-time collaborative workflow provided by LightWave Bridge to Unreal Engine. Got questions? Ask here: https://forums.newtek.com/showthread.php?158990-LightWave-3D%AE-2019-is-Now-Available-Official-Discussion-Thread

Introduction to LightWave™ Bridge to Unreal Engine

Introduction to LightWave™ Bridge to Unreal Engine

LightWave 3D® 2019 introduces the first real-time collaborative workflow between a 3D content creation application and the most popular real-time rendering engine, Unreal Engine. Mike Green shows us how to get set up and going in the new workflow offered by the LightWave Bridge to Unreal Engine. Got questions? Ask here: https://forums.newtek.com/showthread.php?158990-LightWave-3D%AE-2019-is-Now-Available-Official-Discussion-Thread

LightWave™ Bridge to Unreal Engine: Instancing

LightWave™ Bridge to Unreal Engine: Instancing

The real-time workflow link between LightWave 3D® and the Unreal Engine supports driving instancing from LightWave to Unreal. Mike Green steps us through the capabilities in this tutorial. Got questions? Ask here: https://forums.newtek.com/showthread.php?158990-LightWave-3D%AE-2019-is-Now-Available-Official-Discussion-Thread

Material Components: Simulated Edges, Worn Edge and Chipped Paint Effects, Part 1

Material Components: Simulated Edges, Worn Edge and Chipped Paint Effects, Part 1

Andrew Comb puts the Edge Shader node to work to simulate edge rounding without creating extra geometry. On the way, he also provides wear and tear and chipped paint effects, integrating the Unreal Shader Node, Procedural Node, Mixer Node, and NVIDIA OptiX Denoising to tune the shading and the rendering. Got questions? Ask here: https://forums.newtek.com/showthread.php?158990-LightWave-3D%AE-2019-is-Now-Available-Official-Discussion-Thread

Introduction to Smoothing Groups, Part 1: Getting Started

Introduction to Smoothing Groups, Part 1: Getting Started

Elvis “Lewis” Blazencic of RAM STUDIO introduces the new smoothing groups functions and controls in LightWave 3D® 2019. Smoothing groups in Modeler allow for easy ability to add creases and edges, and finer control of the contours of the model. Got questions? Ask here: https://forums.newtek.com/showthread.php?158990-LightWave-3D%AE-2019-is-Now-Available-Official-Discussion-Thread

Material Components: Volumetric Tools

Material Components: Volumetric Tools

Andrew Comb gives us insights on variations in glass using the Material Components system. Nodes used include Fresnel Dielectric, GGX BRDF, GGX BTDF, Volumetric and more. Got questions? Ask here: https://forums.newtek.com/showthread.php?158990-LightWave-3D%AE-2019-is-Now-Available-Official-Discussion-Thread

Material Components: Fresnel Functions

Material Components: Fresnel Functions

Andrew Comb covers integrating the available Fresnel functions in the new Material Components system for custom shading in LightWave 3D® 2019. Got questions? Ask here: https://forums.newtek.com/showthread.php?158990-LightWave-3D%AE-2019-is-Now-Available-Official-Discussion-Thread

Material Components: Introduction to the Example Scene

Material Components: Introduction to the Example Scene

Andrew Comb introduces the example scene with which he will be presenting tutorials on the new Material Components system for LightWave 3D 2019, describing the setup of the objects, Environment Light, new Physical Sky Shader, and more. Got questions? Ask here: https://forums.newtek.com/showthread.php?158990-LightWave-3D%AE-2019-is-Now-Available-Official-Discussion-Thread