Creature Sculpting & Exploration of Forms – Brett Briley “Spark” – Episode 1

For this demo, Brett started with a scanned head finding forms from within the character to create and adapt a new creature. After creating the character, he was concentrating on flow and silhouette. After that Brett took to Polypaint to bring some color and story

Brett’s Monthly Schedule Available Here: http://pixologic.com/zbrushlive/author/brett-briley/

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9 Comments

  1. OrangeAnimation 07/08/2018
    Rispondi

    You've got some big shoes to fill since Ashley left but a good start mate.

    • OrangeAnimation 07/08/2018
      Rispondi

      oh, rly? that's unfortunate, I did like her streams 🙁

    • OrangeAnimation 07/08/2018
      Rispondi

      She said she's taking a break for a bit to work through some career/life things. I don't think it's anything super serious just wants some more time I guess. I hope Pixologic brings her back if she's willing to come back at some point. She was the only person from this channel I made sure never to miss an episode for.

    • OrangeAnimation 07/08/2018
      Rispondi

      I will try and do my best Smocky!

  2. OrangeAnimation 07/08/2018
    Rispondi

    looks great, I expect nothing less from you BB

  3. OrangeAnimation 10/08/2018
    Rispondi

    How do you get so many Materials? You said that you were using z98 Mat ? Im pretty sure that I downloaded all of the Materials on Pixologics sight, but I cannot Find it? Can you Help Me? I Like your work!!!

    • OrangeAnimation 11/08/2018
      Rispondi

      Hey Jack, thank you very much for the kind words on my work! I created a few materials a while back but did one big search for materials though I tend to use only a few within my sculpting process. Check out Pixologic's Download Center under Matcaps for most of the materials you will need (https://pixologic.com/zbrush/downloadcenter/library/). Just try to find one that allows you to see your shapes easily while you sculpt.

  4. OrangeAnimation 15/01/2019
    Rispondi

    asom

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