Technical Papers Preview: SIGGRAPH 2018

The SIGGRAPH Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. SIGGRAPH 2018 brings together thousands of professionals in the fields of computer graphics and interactive techniques. The conference takes place 12 – 16 August 2018 in Vancouver, BC, Canada. To learn more and register, visit https://s2018.siggraph.org/

Detailed session content for the SIGGRAPH Technical Papers Program is available at https://s2018.siggraph.org/conference/conference-overview/technical-papers/

** Correction: the paper title at 0:35 should read “Reconstructing Scenes with Mirror and Glass Surfaces”

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24 Comments

  1. OrangeAnimation 16/05/2018
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    how many bunnies were harmed in the making of this video?

  2. OrangeAnimation 16/05/2018
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    The flooding effect was quite neat. I wonder what fashion designers would think about the clothing prototyping tool.

  3. OrangeAnimation 16/05/2018
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    Hell yeah, Christmas is coming early this year! 🙂 Great video.

  4. OrangeAnimation 16/05/2018
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    Always such a treat to watch these!

  5. OrangeAnimation 17/05/2018
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    Ahhhh so many good papers !

  6. OrangeAnimation 17/05/2018
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    0:45 "Now hold on to your papers…"

  7. OrangeAnimation 19/05/2018
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    "This Bunny"

  8. OrangeAnimation 20/05/2018
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    The worst siggraph trailer in the past 5 years.

  9. OrangeAnimation 23/05/2018
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    Awesome works! And nice background music.

  10. OrangeAnimation 24/05/2018
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    how long it take to produce a siggraph paper

    • OrangeAnimation 25/05/2018
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      The Gaussian Material Synthesis paper took about 3000 hours in total, done over the course of several years. I don't know how long the others took.

      A lot of the time is spent trying approaches and discarding them when they ultimately don't work. This is not to say that the approach they end up going with is simple.

    • OrangeAnimation 29/06/2018
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      Ben Powell I hope authors mention discarded approaches, so that other researcher's don't try a path that will not lead anywhere.

    • OrangeAnimation 29/06/2018
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      Jon Wise the thing is such work is alwz rejected, i mean if u write a paper saying here is an idea here is what we were expecting , we got this instead and this why. paper like this are not allowed in computer graphic and vision

    • OrangeAnimation 01/07/2018
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      AssassinGrudge Do you think this is a problem or it's better this way? Because, on one hand, negative outcomes can be very valuable to learn from. On the other hand, including lots of non-critical details into a paper could bloat it significantly, forcing researchers to spend more time reading those papers than otherwise would be necessary. And considering that papers are in some way the currency of academia (you're getting more career points with more papers), if they were to accept papers with negative outcomes it could incentive researches going a more easier route and exploring things that don't work, rather than finding things that do work.

      When I wrote my first comment I was thinking that it sucks that negative outcomes are essentially invisible and researchers could spend time exploring routes that were already explored before. But now as I thought about it more, it sort of makes sense, if you think of academia not as a pure knowledge accumulating system, but as an economic system that has to provide right incentives for academics to play by. And in that sense, rewarding negative outcomes could be counter-productive.

    • OrangeAnimation 01/07/2018
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      Jon Wise well your comment explain it all and i agree with you. However this way of research may miss lead new comers and kill creativity i mean if you see the whole community ingore a giving idea with out explictly saying that is dead end or why you will end up following them in predefinded researche path .

  11. OrangeAnimation 25/05/2018
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    Magic!

  12. OrangeAnimation 04/06/2018
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    The folding sketch is quite impressive, that would be a really nice add in Marvelous.

  13. OrangeAnimation 10/07/2018
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    this is cool and all But how can someone get their hands on these "addons" ???
    some of these thinks would be very useful for any programer on example blender
    sow is there a way to get them somehow or do you have to work at… to get them???
    or do you have to pay to use them??? what are the conditions to use these "upgrades" ???

  14. OrangeAnimation 13/07/2018
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    amazing

  15. OrangeAnimation 14/08/2018
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    This is lections or special software?

  16. OrangeAnimation 14/08/2018
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    Science bitches!

  17. OrangeAnimation 24/08/2018
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    I would absolutely love to see what this sort of tech could do if you combined it with voxel-based graphics, like Atomontage Inc.'s technology.

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