An **Award-Winning** Sci-Fi Short Film : “Autonomous” – by George Varotsis

An **Award-Winning** Sci-Fi Short Film : “Autonomous” – by George Varotsis

Watch this thrilling award-winning Sci-Fi short film called “Autonomous”, when a mistrustful rogue, who earns a living by sending “obsolete” humanoid robots to the scrap heap, has a change of heart and decides it’s time to call it quits, and he stumbles upon a conspiracy that will reveal his life’s darkest secret! For more information, ..

New MoGraph features in Cinema 4D Release 18 / Derya Öztürk

New MoGraph features in Cinema 4D Release 18 / Derya Öztürk

MAXON @ IBC 2016 – Rewind In this presentation Derya will show some of the new exciting features and additions to the MoGraph toolset. This will include the fast and versatile Fracture Voronoi Object, flexible usage scenarios for the MoGraph Weight tag and the new additions to the growing list of Effectors. He will complement ..

Making of: KEYS – A visual experiment, Pt. 1/2 / Raphael Rau (Silverwing VFX)

Making of: KEYS – A visual experiment, Pt. 1/2 / Raphael Rau (Silverwing VFX)

KEYS – A Visual Experiment is the latest experimental short from Raphael Rau. In his talk he will take you behind the curtains of the project that was made using Cinema 4D and Octane Render. Raphael will be showcasing shader creation, lighting and rendering. Diving deep into Cinema 4D-Octane Raphael presents how he created the special look ..

Making of: KEYS – A visual experiment, Pt. 2/2 / Raphael Rau (Silverwing VFX)

Making of: KEYS – A visual experiment, Pt. 2/2 / Raphael Rau (Silverwing VFX)

KEYS – A Visual Experiment is the latest experimental short from Raphael Rau. In his talk he will take you behind the curtains of the project that was made using Cinema 4D and Octane Render. Raphael will be showcasing shader creation, lighting and rendering. Diving deep into Cinema 4D-Octane Raphael presents how he created the special look ..

Iray for Cinema 4D – Interactive physically-based rendering on GPUs / Steffen Römer (NVIDIA)

Iray for Cinema 4D – Interactive physically-based rendering on GPUs / Steffen Römer (NVIDIA)

NVIDIA recently launched a new rendering product: Iray for Cinema 4D, giving 3D artists and designers the most scalable and intuitive rendering experience with immediate visual feedback when lighting and designing a scene. Steffen demonstrates the principal workflows with Iray, covering physically-based rendering from lighting through shading down to camera and post effects, as well as ..

Preview of Google’s Zync Render Cloud Rendering for Cinema 4D / Todd Prives (Google)

Preview of Google’s Zync Render Cloud Rendering for Cinema 4D / Todd Prives (Google)

Join us for a demonstration of the forthcoming support for Cinema 4D on Zync Render. Zync Render gives studios the computational power and global reach of Google’s infrastructure, directly from the 3D modeling tools artists already use. Unlock unprecedented scale and cost savings when your project needs it most. www.maxon.net cloud.google.com

Using procedural methods in Cinema 4D for Pause Fest‘s motion response / Brett Morris

Using procedural methods in Cinema 4D for Pause Fest‘s motion response / Brett Morris

When Brett and his team assembled to create their motion response for Pause Fest 2016, they approached the project utilizing all kinds of tools, including sculpting, X-Particles, Octane and Deformers to deliver a top-tier project. Watch as he explores the creative and technical process from conception to final delivery and how he approaches generating assets, ..

What´s new in Cinema 4D Release 18 / Glenn Frey (MAXON)

What´s new in Cinema 4D Release 18 / Glenn Frey (MAXON)

The latest release of Cinema 4D includes powerful, flexible tools that greatly simplify professional 3D workflow. Outstanding new features include the Voronoi Fracturing, interactive knife tools, 3D object tracking, numerous MoGraph enhancements, additional shader and surface effects, and Substance Engine integration. Cinema 4D evangelist Glenn Frey demonstrates all major innovations and show how the new features and ..

Making Ugly / Nikita Diakur

Making Ugly / Nikita Diakur

Where did we start, where are we now? Making things look ugly and combining dynamic simulations and puppeteering to create linear, interactive and random animation. www.maxon.net www.nikitadiakur.com

The making of Nike MercurialX / Simon Fiedler

The making of Nike MercurialX / Simon Fiedler

The new Nike MercurialX Streetsoccer Sneaker was introduced with a spot as fast and as radical as the shoe itself. The making-of gives interesting insights in the production of the project, techniques and especially troubleshooting. www.maxon.net www.simonfiedler.de

Broadcast design: concept, workflow & screen / Sophia Kyriacou

Broadcast design: concept, workflow & screen / Sophia Kyriacou

Sophia will take you through various stages of broadcasted sequences, from the initial commissioning and concept, to how Cinema 4D played a key part in her wider workflow. She will break down successful BBC projects Paper Town, PM2.5 and a recently completed freelance project, The Human Rights Zoetrope, produced for Noon Visual Creatives. www.maxon.net www.sophiakyriacou.com Paper ..

MPC Design – Telling stories with Cinema 4D / William MacNeil (MPC London)

MPC Design – Telling stories with Cinema 4D / William MacNeil (MPC London)

A look at the way directors, designers and animators at MPC use Cinema 4D as the hub of their software toolset. William will demonstrate how MPC employs Cinema 4D plugins like X-Particles, TurbulenceFD and the Arnold Render Engine to achieve everything from complex visual effects shots to lo-fi hand-animation styles. www.maxon.net www.moving-picture.com