ARQUITECTURA EN 3D MAX – CLASE 1

ARQUITECTURA EN 3D MAX – CLASE 1

ENTRENAMIENTO 3D : www.libelstudios.com Aprende a crear escenarios 3D —————————————————————- síguenos en YOUTUBE 👉 http://bit.ly/2bfzn5l&#x1f448

Jon Pardi – Interview (Vevo Presents)

Jon Pardi – Interview (Vevo Presents)

Vevo followed country star Jon Pardi to the Tejas Rodeo Company in Bulverde, Texas for a little bit of rodeo action and a ‘Vevo Presents’ concert of tunes culled from his second studio album, ‘California Sunrise’. He and his band rolled through “Dirt On My Boots” and other hits. He also gave us an interview, ..

Jon Pardi – Behind The Scenes (Vevo Presents)

Jon Pardi – Behind The Scenes (Vevo Presents)

Purchase Jon Pardi’s latest music: http://umgn.us/jonpardipurchase Stream the latest from Jon Pardi: http://umgn.us/jonpardistream Sign up to receive email updates from Jon Pardi: http://umgn.us/jonpardiupdates Website: http://www.jonpardi.com Facebook: https://www.facebook.com/jonpardi Instagram: https://www.instagram.com/jonpardipics Twitter: https://twitter.com/jonpardi

أيهما أختار المايا أم الثري دي ماكس – Maya or 3ds Max

أيهما أختار المايا أم الثري دي ماكس – Maya or 3ds Max

من أكثر الأسئلة التي واجهتني أيهما أفضل المايا أم الماكس وأي البرنامجين أختار؟ رأيي الشخصي في الموضوع هو أن ألبرنامجين قويان جدا وأيهما تختار فلن تخسر وبكلا البرنامجان تستطيع أن تعمل ما تريد Autodesk Maya Or Autodesk 3ds Max فأقول التالي إذا أردت أن تتخصص في أفلام الأنيميشن والموشن جرافيكس، المؤثرات البصرية Animation movies, Motion ..

Bastards – Official Trailer

Bastards – Official Trailer

Ed Helms and Owen Wilson star in the new comedy BASTARDS – in theaters January 27, 2017! Ed Helms (“The Hangover” films) and Owen Wilson (“The Grand Budapest Hotel,” upcoming “Zoolander 2”) star in Alcon Entertainment’s comedy “Bastards,” under the direction of Lawrence Sher (“The Hangover” films). The film marks the directorial debut of the ..

CGI 3D Animated Short “R” by – Ying Chen Chen

CGI 3D Animated Short “R” by – Ying Chen Chen

Check out this cool 3D animated short called “R” about technology, humanity, and redemption as an abandoned robot running out of power forms a relationship with a little rat. Created by the talented Ying Chen Chen! For more information, please see the details and links below: Created by Ying Chen Chen (http://cyc008.weebly.com/) Music by Ying ..

Phoenix FD 3.0 for 3ds Max – Now Available

Phoenix FD 3.0 for 3ds Max – Now Available

Special pricing options available when purchased with V-Ray for 3ds Max: https://www.chaosgroup.com/phoenix-fd/bundle-promotion-2016 Phoenix FD is a complete solution for fluid dynamics. It is used to simulate realistic water, fire, and other effects for multiple television series such as Game of Thrones and The Flash, and is specifically designed for fast-paced production. Phoenix 3.0 comes with ..

A Sci-Fi Short Film : “INVASION DAY” – by The Invasion Day Team

A Sci-Fi Short Film : “INVASION DAY” – by The Invasion Day Team

Enjoy this very cool Sci-Fi Short Film… A huge spaceship starts troubling the city of Paris, sucking up everything on its way… Created by the talented Vincent DE BELLIS, Milos ERATOSTENE, Terence GUILPIN, Léo LEFEBVRE, Raphael LEYLAVERGNE, Arthur LOISEAU, Mohamed OUMOUMAD and Dimitri TROUVE at ISART DIGITAL. For more information, please see the details and ..

Cortometraggio “BAMBOLA”

Cortometraggio “BAMBOLA”

Aprile 2016 cortometraggio di fine anno di regia scritto da Sharon Orsillo e diretto da Lorenzo Iannello interpreti: Giulia Sofia Paolucci (Ginevra), Claudio Pignatiello (Andrea), Francesca Chiari (Ambra). assistente alle riprese: Francesco Squillantini Si ringrazia Giuseppe Ferlito Scuola di cinema Immagina

SIGGRAPH 2016 – VR Village Contributor, IRIDiuM: Immersive Rendered Interactive Deep Media

SIGGRAPH 2016 – VR Village Contributor, IRIDiuM: Immersive Rendered Interactive Deep Media

Attendees are invited to enter the first movie-quality graphics environment with the ability to move and interact with characters, leading to increased immersive presence. This “deep media” solution allows motion parallax within pre-rendered graphics, while sparse-sensor motion capture solving allows unobtrusive embodiment within animated virtual worlds