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81 Comments

  1. OrangeAnimation 22/04/2016
    Rispondi

    blender 3D is the best!!!

    • OrangeAnimation 22/04/2016
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      +Michał M Haven't really done much work with Blender, though i have dabbled a bit with it's rigging platform and it was rather easy to start with. As for being the best that's a bit of a bold statement as it's only a tool, and a tool is good or bad depending on the task at hand

    • OrangeAnimation 22/04/2016
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      +Denis Keman No dude. I agree with Michal. Blender is not just a great program but truly efficient, innovative, stable and dependable. It's tools are very reliable.
      I'm not hating on the others. I love using Maya and Max at work and Blender at home.
      Over the last couple of years, I've seen Max and Maya borrow many of the features that were first seen in Blender.
      Again, I have no issue with this. It's great that artists have multiple programs to choose from.
      Blender itself is heavily inspired by 3DS Max.

    • OrangeAnimation 22/04/2016
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      +duplivert We are both on the same page then. I for one can't understand the Max VS Maya fight clubs as i do like them both. I started with Max so naturally it is my go to program as i feel the most comfort using it, but when i started dabbling a bit with rigging i tried Blender and Maya and they were both interesting and fun, and the only reason why i decided to go with Maya was the fact that many more studios are looking for Maya rigs vs the Blender rigs. In any case i would love to get a bit more experience with Blender under the belt when i get some free time as knowing more softwares opens up the door to a much better choice of tools for a given task.

    • OrangeAnimation 22/04/2016
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      +Denis Keman Blender does have great rigging and animation features, can even export to game engines perfectly but I can't vouch for it's interoperability. 
      On the modeling side of content creation, do explore Blender more. It is outstanding!

    • OrangeAnimation 22/04/2016
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      +duplivert I do intend when i get the time, but between Marvelous Designer, ZBrush, 3D Coat, Max, Quixel and Substance Painter and Designer i am kinda hesitant to jump the ship and start learn yet another software 🙂

      But in any case thanks for the recommendation as it is well worth 

  2. OrangeAnimation 22/04/2016
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    Nice to see autodesk finally putting some work into unwrapping, though the way that head unpeeled was terrible. A ton of blue on one side and red on the other. Looks like I'll be continuing to use zbrush or some other programs or techniques for a majority of my unwrapping. Thanks for making the vid though. Very informative.

    • OrangeAnimation 22/04/2016
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      +Matt Ostgard In all honesty i've had this idea to make a post on retopo in general and showcase how it's done in different software like Max, Maya, Topogun, 3D Coat but i always keep running out of free time 🙂 In any case 3D coat retopo and Unwrap are simply amazing and it's really easy to get the hang of it, even for someone that has no experience working with it

    • OrangeAnimation 23/04/2016
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      +Denis Keman Hey, guy. Nice video 🙂 Have you tried the new Symmetry selection tool of unwrap modifier, it could help you create your seams on both side in the same time. In the video, I think you didn't create the same seams on both side which I guess is the reason the distortion is different between left and right side.

    • OrangeAnimation 23/04/2016
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      +Chengqing Zhou In all honesty i was really kinda pissed at the time when i was recording the video as it did crash on me 4 times while recording it. So you can understand my choice to leave it as it was for the duration of the video.  Like i noted in the post and in the video the current build is rather clunky and buggy and likes to crash quite a bit. 

    • OrangeAnimation 24/04/2016
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      +Denis Keman I understand. 🙂
      PS: In case you didn't notice, u can hold ctrl/shift key while using the new uv movement/relax brush, it will adjust the strength/falloff while moving the mouse. Also holding Alt when using movement brush will temporarily switch to relax brush.

    • OrangeAnimation 24/04/2016
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      +Chengqing Zhou That's actually a pretty useful bit of info there, thanks for sharing

  3. OrangeAnimation 23/04/2016
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    Great video! Just one question, I usually just use pelt map but I am not sure when to use auto peel?

    • OrangeAnimation 23/04/2016
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      +Peng Huang Auto peel will be cool to be used when they get it to be a bit more stable, and the reason why it would be helpful is because you can see how your UV Islands look in real time.

  4. OrangeAnimation 27/04/2016
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    The best unwrapping plugin For 3ds max I've seen is Textools even if its old and its free.

    • OrangeAnimation 28/04/2016
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      +hanzo baraka Can't say anything against Textools as it's a trully amazing tool if you are doing your UV's in Max, but i honestly prefer doing them in 3D Coat and then doing the rearanging in Max.

    • OrangeAnimation 12/05/2016
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      +Denis Keman Denis, please can you do some really great 3D Coat tutorials. I loved your Unwrap series and would like to know more, so tuts on Textools and 3D Coat especially (from a beginner's point of view) would be fantastic. Keep up the GREAT work man, you're the best 🙂

  5. OrangeAnimation 30/04/2016
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    I would like to know which is best 3ds max or cinema 4d thank you

    • OrangeAnimation 01/05/2016
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      +Martin Wardle Look at the software packages as tools for work. Max can be a ball pin hammer and C4D can be a claw hammer. That means you can do pretty much the same thing with both of them, but in certain scenarios one might be better then the other one for one thing or worse for another. So go ahead and choose the one you are most comfortable working with.

    • OrangeAnimation 11/09/2016
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      Blender

  6. OrangeAnimation 01/05/2016
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    need more tutorials , when they be ? (((((

    • OrangeAnimation 01/05/2016
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      +Filip Sapojnicov There are 102 videos so far .. if you watched all of them then by all means i salute you 🙂

    • OrangeAnimation 02/05/2016
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      +Denis Keman i dont watch diablo and zbrush XD

    • OrangeAnimation 02/05/2016
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      +Filip Sapojnicov Well the Diablo and WoW things were a long time ago, as for ZBrush you should probably reconsider that if you want to dive in deeper into 3D

    • OrangeAnimation 02/05/2016
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      how about make tutorials online with camera ?! twitch mabe )))

  7. OrangeAnimation 01/05/2016
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    hey guys who know how make shader like this ?
    http://3dcar.ru/gallery/data_add/add_media/10151_loiyi.jpg

    • OrangeAnimation 05/06/2016
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      that's the clay mode in max; just go to viewport (shaded, realistic, wireframe…) one of the options is clay mode

  8. OrangeAnimation 06/05/2016
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    You are the most boring narator I've ever heard. Don't get me wrong, I appreciate what you do for community, but the way you present all of this make me fall asleep every time I watch it. Peace out!

    • OrangeAnimation 06/05/2016
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      +Claudiu Hanga Oh man you made me laugh 🙂 In any case to each his own i guess. I do try to keep my videos clean and presentable or something that you would hear in a classroom so if that is what you call boring then this channel might not be fun to you.

    • OrangeAnimation 22/05/2016
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      +Claudiu Hanga Fkn complainer, he is investing time and energy to share knowledge for free and yet you complain…really? i actually find his voice pretty clear and correct, i know it´s your opinion but if you don´t have anything constructive to say keep it for yourself…

    • OrangeAnimation 22/05/2016
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      +newsonomamashine Naah actually i don't mind comments like that, they do tell me how different people think about the way i teach and in turn i get a better idea of what people want to see. If everyone was only telling me that everything is fine and great then i'm either perfect or simply stroking my ego which is not really helping me improve. So in a way even when someone leaves me a critic i can take away a lesson.

    • OrangeAnimation 23/05/2016
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      +Denis Keman
      I understand man, constructive criticism is important, but some people just complain and i find it annoying, mostly in this case which at least for me, was unjustified. We all apreciate your open mind and will to teach, great work, keep it up!

  9. OrangeAnimation 10/05/2016
    Rispondi

    Nice video! Thanks!
    Just a note that would probably cut the video in half: there's an option for symmetrical selection. So you could be symmetrically cutting the islands. It's inside the "Selection::Select by:" rollout group.
    Also, like the other brush tools in Max, you can hold Ctrl+Shift and left click drag to change the Move brush's size.

  10. OrangeAnimation 11/05/2016
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    Thank u Denis por another tutorial! i really enjoy them. cheers

  11. OrangeAnimation 11/05/2016
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    Interface looks sht for 2017

    • OrangeAnimation 11/05/2016
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      +VFX Ltd™ What bugs me the most is the fact that it's all the same yet everything is visually changed which in turn makes me go look for options that i usually know where they are right away. But then again since i started dabbling with Maya as well it hasn't been that hard honestly 🙂

    • OrangeAnimation 11/05/2016
      Rispondi

      +Denis Keman But the change in the UI buttons isn't really necessary. I guess i'll stay with 2016 for couple of years as i like the oldschool look 🙂

    • OrangeAnimation 11/05/2016
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      +VFX Ltd™ I'm still mostly rolling with 2014 for most of my projects and 2016 for some, but i guess it will be a while before i jump the ship for 2017 as my primary version.

  12. OrangeAnimation 13/05/2016
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    I'm curious how much better this is then programs like Roadkill which has similar functionality.

    • OrangeAnimation 13/05/2016
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      +Dessert Monkey I've never actually used Roadkill and your comment made me google it for the very first time 🙂 In any case it is an unwraper that does just that it unwraps so if i would have to bet i would go with the option that it might be better then what Max is offering. Usually when you have a specialized program it tends to be better at what is specializing then what a whole package has to offer.

  13. OrangeAnimation 13/05/2016
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    meh 3d coat has been doing this since day one

    • OrangeAnimation 13/05/2016
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      +Robert Ramsay I know .. i've been using 3D coat for my unwrapping as well as i have mentioned multiple times already 🙂

    • OrangeAnimation 13/05/2016
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      sure you have 😉

    • OrangeAnimation 13/05/2016
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      +Robert Ramsay Somewhere down the road i am sure there will be a 3D Coat unwrapping video but it all kinda depends on free time

    • OrangeAnimation 14/05/2016
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      Don't show them… It can be our secret :0

    • OrangeAnimation 14/05/2016
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      +Robert Ramsay That kinda contradicts what i usually say about sharing the love 🙂 Plus every dollar in the pocket of the guys making 3D coat means more cash into development.

  14. OrangeAnimation 18/05/2016
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    Autodesk project managers should download Modo(at least) and learn something about selections. It's not that hard, copying is no shame but rather an industry standard in any industry.

    • OrangeAnimation 18/05/2016
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      +Li Qin I'm all about getting new features from other software, but knowing how Autodesk works they tend to buy out the company, take the software implement the choices and then destroy the original software. Knowing that i kinda doubt they will buy out MODO 🙂

  15. OrangeAnimation 25/05/2016
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    I maybe mistaken but Max is probably crashing because of the scale of your model………it looks enormous compared to the grid!

  16. OrangeAnimation 30/06/2016
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    lol nothing seems "auto" about this at all.

    • OrangeAnimation 30/06/2016
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      The only thing auto is that you don't have to press the peel button all the time, but if you thought that this was a video about auto unwrapping then sadly no it's not 🙂

    • OrangeAnimation 30/06/2016
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      Hi,

      Yeah I am searching for an auto unwrapper and came across this. I was hoping Max had something more automatic by now.

    • OrangeAnimation 30/06/2016
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      Not really .. if you are gunning for something to do auto unwrapping then ZBrush or Photoscan come in mind

    • OrangeAnimation 31/01/2018
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      There was a wonderful Unwrap modifier available for 3dsmax 2-8 etc, but they stopped updating it. would simply flatten a mesh beautifully in one click. 25 years in CGI the one thing I can't master (or even get a start) is 3ds max uvwUnwrap. Fucking Garbage…

  17. OrangeAnimation 01/08/2016
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    bro , you should do paid videos on tutrios.com

  18. OrangeAnimation 02/08/2016
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    Thanks ! Nice tuto!

  19. OrangeAnimation 29/09/2016
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    +1

  20. OrangeAnimation 06/10/2016
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    They definitely need to improve or add new features like turbo smooth, and sculpting tools… Because price is force to change it to Maya or even free Blender for some peoples with no money at all.. uvw – wasn't a big thing and they still need to add features from tools like TextTools plugin and similar…

    • OrangeAnimation 13/06/2017
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      Every Autodesk product is free as long as you choose the educational license.

  21. OrangeAnimation 06/01/2017
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    thank you, really excellent tuts in every respect.

  22. OrangeAnimation 01/05/2017
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    how do u stop peel mode from peeling EVERYTHING ? i just want to peel a part of my model but it throws everything into the uv box peeled.

    • OrangeAnimation 14/06/2017
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      i think there is no way of making it work on selected polygons other than : selecting the desired polygons in edit poly modifier than placing a n unwrap ontop of it while the polys are still selected but that would be practical if you want to continue working on the model.

      peel mode is actually pelt mode+relax so , maybe use those two manually.?=

    • OrangeAnimation 14/06/2017
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      better yet, use pelt mapping and unwrap pro afterwards

    • OrangeAnimation 18/08/2017
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      Just select polys you want to be a UV island, then do a planar map to merge it/remove seams. Then click quick peel. This will peel/flatten just that selection 🙂

  23. OrangeAnimation 01/11/2017
    Rispondi

    Absolutely an amazing and incredible tutorial this answered pretty much every question I had about UVs thank you so much, if you could do a garment maker tutorial I would appreciate it so much cuz I keep running into problems when I try to make a hooded trench coat

    • OrangeAnimation 01/11/2017
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      I've played around with the Garment maker, but honestly if you are serious about cloth modeling you should really look into Marvelous Designer

  24. OrangeAnimation 02/11/2017
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    You could have used the mirror mode for the arms / nose / sleeve etc as your topology is symmetric would have improved your workflow a lot. Other than that thanks for the easy going video.

  25. OrangeAnimation 04/11/2017
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    Hm, not bad. The issue that I have with peeling (I come from Softimage) is that it distorts your UV's really badly in places where it shouldn't.

  26. OrangeAnimation 17/01/2018
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    finally, I don't need UVLayout anymore!

  27. OrangeAnimation 26/04/2018
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    Yeah, none of the unwrap or auto-peel methods ever work for me. I make seams for it to unwrap along but it always just ignores my seams makes its own seams and shatters my model into a million pieces and in most cases even goes out side of the checkered box area. I think only about 10-20% of the models I try to unwrap work out the way they should, but I most of the time just have to weld it all together piece by piece like a puzzle because they just end up all over the place. XD

    • OrangeAnimation 26/04/2018
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      And this is why i usually end up using Unfold3D for UVW Unwrapping 🙂

    • OrangeAnimation 26/04/2018
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      Oh really? So what you are saying is "Here is a tutorial on unwrapping UVWs in 3Ds Max… But don't do it." LOL XD Well, I guess I should try to learn that program now and start using it instead… -_-

    • OrangeAnimation 26/04/2018
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      What i'm saying is here is how to use 3ds Max if this is your preferred suit, but my PERSONAL preference is using Unfold3D. If you want to see how that thing works i do have some videos about that as well 🙂

  28. OrangeAnimation 27/04/2018
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    I found it extremely tedious and takes so much time to unwrap using the original method, I find it absurd that my college lecturers are teaching me outdated methods, thank you so much !!!

    • OrangeAnimation 27/04/2018
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      i've given lectures at different Universities and Colleges and i can tell you for a fact that some of the people teaching there don't even like 3d in general. They are there to get a paycheck, so they won't mind even if they are teaching you stuff from 2001 if they can cover their classes.

  29. OrangeAnimation 27/04/2018
    Rispondi

    Where's the "auto"?…peel

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