Working with the OpenSubDiv modifier in 3ds Max

In this video we will see how the OpenSubDiv modifier works in 3ds Max 2016, and what are the main differences between it and using Turbosmooth.

Original Post at: http://www.dkcgi.net/2016/01/27/creating-welding-and-modeling-with-opensubdiv-in-3ds-max/

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75 Comments

  1. OrangeAnimation 27/01/2016
    Rispondi

    Is this just SP 2 or? Do i have to download it manually? I cant remember

    • OrangeAnimation 27/01/2016
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      +Visceral3D Don't really remember as well, i know i saw it on one of the what's new videos about Max, but was it for 2016 in general or was it a Service Pack i really can't say.

    • OrangeAnimation 28/01/2016
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      +Visceral3D Pretty sure it's included in 2016 by default and in 2014 and 2015 you have to download extra service packs to get them.

    • OrangeAnimation 28/01/2016
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      +Linkitch I'm pretty sure you are right

    • OrangeAnimation 28/01/2016
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      Yeah i just treid it out on 2016 its there. Going to do a whole lot of expoermenting to see if its viable replacement for the old turbosmooth control loops method.

  2. OrangeAnimation 27/01/2016
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    Good

  3. OrangeAnimation 28/01/2016
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    Very helpful video! Thanks a lot!

  4. OrangeAnimation 29/01/2016
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    Hi dude. Your YouTube Channel is very informative. I appreciate your hard work and patience. Could you please upload a video tutorial about Winter Scene in 3D Max

  5. OrangeAnimation 30/01/2016
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    Great tutorial !

  6. OrangeAnimation 05/02/2016
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    Hi, you know i see that the chamfer is not so good there as when we use Turbosmooth? Expecially on a top of cylinder. She looks like sharper. It is not good effect 🙁

    • OrangeAnimation 05/02/2016
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      +Ебурдей Гордеич TurboSmooth is still the way that i choose to model simply because it gives me unparalleled control over the edge sharpness and look. This video was just to show everyone that there is another way to do it if they choose to do it, or if they can't allow to use extra geometry (which the TurboSmooth brings to the game)

    • OrangeAnimation 05/02/2016
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      +Denis Keman
      Hm, how do you think statistically is the most 3d-modellers in 2016 choose OpenSubdiv or Turbosmooth?

    • OrangeAnimation 05/02/2016
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      +Ебурдей Гордеич My bet would be on the Turbosmooth as it relies on geometry manipulation opposed to leaving Max to determine the sharpness automatically by moving the already existing geometry. I might be wrong, but i doubt it 🙂

    • OrangeAnimation 07/08/2016
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      +SomeGuy Same with me, i do prefer using Turbosmooth and edge loops for defining the edges but bare in mind OpenSubDiv is pretty new so it might take up some time before people start using it, if they ever start using it that is

    • OrangeAnimation 23/01/2018
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      SomeGuy – where can I find 3DSMax on twitch? I can't find any.

  7. OrangeAnimation 07/02/2016
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    awesome

  8. OrangeAnimation 09/02/2016
    Rispondi

    It's pretty good but I think your channel will be infinitely more effective and popular if you edit down and plan for editing down. So you skip all the search for how to say things.
    One way to do it is narrate as you record and then jump cut very effectively with voice over. You can try modifying for instance this video. This video could be as short as 30 seconds and be more powerful.

    • OrangeAnimation 06/05/2016
      Rispondi

      +Denis Keman Good point, I may have come off more angry than I actually am 🙂 that's the problem with writing, you don't see people's emotions. I think a few videos like that would be nice, but it's quite therapeutic watching a nice more in depth explanation, which is what I like your channel for. It's really great. Thank You

    • OrangeAnimation 06/05/2016
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      +Shaun Fontaine I just try to make it appealing to the people that are watching it and at the same time try to keep the the channel nice and friendly for everyone 🙂

    • OrangeAnimation 06/05/2016
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      +Denis Keman, some might like to be along for the ride but I think it's very potent if viewers get the feeling that wow that was easy, I can do that. If you are immediately seen as a source for empowerment that's an instant subscribe. And you can also add keywords to try to catch associated searches, like car modelling or fast modelling. Something where they are likely to be very satisfied by what they find. This is the internet age where instant gratification is greatly rewarded. Concision is king.

    • OrangeAnimation 23/10/2016
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      It would be nice if these videos were like Darrin Lile's Blender tutorials. He skips through repetitive tasks and cuts out unimportant bits.

    • OrangeAnimation 23/10/2016
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      +VideoGuy The only parts that i cut out are the renderings and really repetitive tasks, but as for jumping over modeling stuff that's a double edged sword as i'm 100% sure that there will be many questions as to how i did something that i did off camera.

  9. OrangeAnimation 01/03/2016
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    I also tried the crease set modifier in conjuction with OpenSubdiv but as you can see the edges aren't beveled and the highlights also don't look good to me. For me it works best when I use Turbosmooth with smoothing groups and then I just bevel the edges on top of the subdivided mesh. There is also a chamfer modifier where you can always adjust the radius of your chamfers or the iterations and some other settings which comes very handy once you're not happy with the result.

    • OrangeAnimation 01/03/2016
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      +Geworg Hovhannisyan I'm not saying you are wrong or anything, especially since i work with the Turbosmooth modifier myself, but the point of this video was to simply show you another way of doing it and not force you to do it that way.

    • OrangeAnimation 02/03/2016
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      +Denis Keman Nothing personal I was just sharing my opinion. It's always good to learn new things and enhance your skills. I found the proboolean instruction very helpful since I've been trying to avoid it. Now I can use it in certain situations which would make my life much easier.

  10. OrangeAnimation 05/03/2016
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    This is really really interesting, i'm going to definitely be trying this more, ty for this info

  11. OrangeAnimation 10/03/2016
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    (7:51) What short cut did he use to connect (not weld) two vertices?

  12. OrangeAnimation 31/03/2016
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    Like always great tutorials…. but where can I get OpenSubDiv modifier it not in max Design 2014
    Thanks

    • OrangeAnimation 31/03/2016
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      +CHL3488 I don't think you can have it in Max 2014 .. it's either SP2 2015 or the 2016 version of the program

  13. OrangeAnimation 01/04/2016
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    Just awesome!

  14. OrangeAnimation 01/04/2016
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    This may be the greatest tip for 3DS Max I've ever come across.

    • OrangeAnimation 01/04/2016
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      +CoolEditz Glad you think so .. in my opinion it's a cool feature but far from the best 🙂

  15. OrangeAnimation 04/04/2016
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    why are they two different modifiers? they should be a single one

    • OrangeAnimation 04/04/2016
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      +thePoxxxx Autodesk loves splitting their modifiers in one version of the program, and then they go ahead and merge it into a new one and at the same time leave the two separate ones as well. It's simply how they roll 🙂

  16. OrangeAnimation 11/04/2016
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    does zbrush support opensubdiv?

    • OrangeAnimation 11/04/2016
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      +Numan Salati What exactly do you mean does ZBrush support opensubdiv .. when you get the model into ZBrush it will inherit the shape of the exported model, and what OpenSubDiv does is basically move the edges around so you get sharper edges after the smoothing. So basically like if you want to get sharper edges but instead of adding new geometry you simply move the adjacent edges after the turbosmooth modifier with the help of a edit poly modifier.

    • OrangeAnimation 11/04/2016
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      +Denis Keman What I mean is does the divide in zbrush use the same algorithm as opensubdiv? That way you could import/export in both directions from max to zbrush and have no issues with creasing, smoothing etc.

  17. OrangeAnimation 11/04/2016
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    A pirate ship or much better Zheng he's massive treasure ship if you dont mind. Digital tutor has it but it was very hard for me to follow since its an intermediate tutorial.
    It was a very good tutorial since it has interior too.

    • OrangeAnimation 11/04/2016
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      +CrimsonFox “redJack” Hound Well if i do get on board at making a full on modeling tutorial about something i guess this could be a good model as any to base it on

  18. OrangeAnimation 16/04/2016
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    Great video. I never knew the CreaseSet modifier existed.

  19. OrangeAnimation 29/07/2016
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    thankx …all is new for me -_-

  20. OrangeAnimation 08/10/2016
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    How would you "bake" this effect into the final object regarding the need to export it for other applications? Does this work only in max or can I export a .fbx and import it in maya with maintaining the mesh shape?

    • OrangeAnimation 08/10/2016
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      If you want to "bake" the effect you need to collapse the stack. Then you can export as FBX or whatever else you might want

  21. OrangeAnimation 17/10/2016
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    cool to watch.. i cringed when you capped the cylinder with that method. A flat 8 ngon face cut into 4 slices is a better method if subdivision is going to be used because all the vertex weighs would spread out equally.

    • OrangeAnimation 17/10/2016
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      I've had that same cringe when rewatching some of my older videos but then again when recording you don't really notice it 🙂

    • OrangeAnimation 17/10/2016
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      yeah ive made a few videos before (not screen recordings) and my brain has this habit of locking up half way thru a sentence 🙂
      keep up the great work !

    • OrangeAnimation 17/10/2016
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      +Gavin Downes It can be a fun experience and it can be a frustrating experience, especially when something goes terribly wrong or the program decides to crash or the recording gets corrupted 🙂

  22. OrangeAnimation 15/11/2016
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    Very helpful, excellent tutorial

  23. OrangeAnimation 28/11/2016
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    Congratulations for your awesome tutorial!
    I want to ask you why, in my 3ds max 2015, can't i find the OpenSubDiv? In got it in the 2017 version…

    Thank you

  24. OrangeAnimation 19/12/2016
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    I'm looking for Extension 1 for Autodesk® 3ds Max® 2015 (openSubdive) can somebody help me?

  25. OrangeAnimation 20/12/2016
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    appreciate ya man, keep it up. very helpful simple methods : )

  26. OrangeAnimation 21/12/2016
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    good vid, just subbed. I'm a total newbie.

    • OrangeAnimation 21/12/2016
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      Welcome to the channel. If you are a beginner then you will find quite a few videos here that are tailored to your skill level

  27. OrangeAnimation 04/01/2017
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    cool tips mate

  28. OrangeAnimation 12/02/2017
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    do we have to have you remind yourself that the opensubdiv is adding no more extra geometry? with the heavy breathing it all sounds and feels very stressful.

  29. OrangeAnimation 21/03/2017
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    Hello.. How to get opensubdive.. And instal?? And it's work in low vga??

  30. OrangeAnimation 25/03/2017
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    wow tank you so much!!

  31. OrangeAnimation 17/04/2017
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    excellent explanation and very clever tricks. thx Denis.

  32. OrangeAnimation 22/04/2017
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    This channel is amazing, thank you!

  33. OrangeAnimation 26/04/2017
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    the best teacher ever!

  34. OrangeAnimation 29/05/2017
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    9:15, exactly, how to actually have max keep in mind it's crease sets, even if i modify the geometry afterwards? if i cannot, then the turbo smooth with "separate by smoothing groups" method is better in the long run

  35. OrangeAnimation 12/12/2017
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    Very good modifiers in Max!

  36. OrangeAnimation 25/01/2018
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    Great. Thanks for this video.

  37. OrangeAnimation 07/02/2018
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    thank you

  38. OrangeAnimation 10/02/2018
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    Good but man do you sigh a lot!

    • OrangeAnimation 11/02/2018
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      As i've said in couple of other videos as well, it's the sound cleaning up software that amplifies my breathing so i sound like Jabba the hutt or Darth Vader in his bad days.

  39. OrangeAnimation 22/03/2018
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    thank you man ^^

  40. OrangeAnimation 19/05/2018
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    Can it be exported and recongnized on other apps like substance or xNormal?

  41. OrangeAnimation 08/08/2018
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    made my life easier thanks!

  42. OrangeAnimation 05/09/2018
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    This is actually phenomenal

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