UVW Unwrapping in 3ds Max Part 3

In this short series we will cover the basics of UVW unwrapping in 3ds Max. In the third part we will unwrap a Sphere, Geo Sphere and a teapot. We will see more about Quick Peel and Point to Point seams cutting

Part 1: https://www.youtube.com/watch?v=EEtPGUovpK0
Part 2: https://www.youtube.com/watch?v=koQ_Ay_rLik
Part 3: https://www.youtube.com/watch?v=VD4a5ih8HZU

Original post at: http://www.dkcgi.net/2015/12/14/uvw-unwrapping-in-3ds-max/

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51 Comments

  1. OrangeAnimation 14/12/2015
    Rispondi

    THANKS A LOT…

  2. OrangeAnimation 15/12/2015
    Rispondi

    Hey Denis, thanks for the Video, have you consider making some money from Digital Tutors?

    They would love to have what you got there (Skills) But you got to make something really good 🙂

    • OrangeAnimation 15/12/2015
      Rispondi

      +Aryat Rashid Aww .. are you saying i can't make anything really good 🙂

      If i get to a point i will think about syndicating with Digital Tutors, but i might take the solo road as well. Main reason why i would prefer the solo flight would be that in that case i won't have the limitation that a DT video will impose like script and time limitation.

      In any case cheers for thinking that i would be a good DT tutor.

    • OrangeAnimation 18/12/2015
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      +Denis Keman Your pronunciation is much better and your English is much easy to understand compared to most Digital Tutors instructors who have very heavy accents.

    • OrangeAnimation 18/12/2015
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      +barisakbay Well i try my best not to sound like a robot 🙂 

    • OrangeAnimation 19/12/2015
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      Nah that's not what i meant, man you are great your tuts are way better than most of the paid ones

    • OrangeAnimation 19/12/2015
      Rispondi

      +Aryat Rashid I know what you meant, that was me making a joke 🙂 

  3. OrangeAnimation 17/12/2015
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    Is there a reason you're using Max '14 ? Or have you recorded this a while ago .

    • OrangeAnimation 17/12/2015
      Rispondi

      +Marcus Immerkær Keil Nope this was recorded a week ago. As for me using 2014 it's simply because it does everything i need it to do (haven't had the need to use the additions that the new versions offer) and i don't want to have to deal with setting up all the addons and plugins all over again.

      P.S. This is the second time i actually answer to this question, though the first time it was why i'm not using 2016 🙂

    • OrangeAnimation 26/02/2016
      Rispondi

      +Marcus I. Keil – I'm the same as Denis. I have 2016 installed but still use 2014 because a) 2014 is more reliable and b) it takes quite a while to install a newer version and then wait as each plug-in and script is updated to work in that new software (months). By the time that does happen, and Autodesk have released their usual Extension or Service Packs, and you're confident the new software will be reliable….. they bring out a newer version for you to install….. you can almost, never keep up.

    • OrangeAnimation 09/08/2016
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      yeah,using 2014 too

  4. OrangeAnimation 06/02/2016
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    perfect job again, thanks a lot

  5. OrangeAnimation 28/02/2016
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    Fantastic series of training on what unwrapping uvws is about, why we do it and how to go about performing unwrapping uvws with the tools within 3ds Max.

    You mention Quixel and one of the things about that piece of software is that there are hardly any good tutorials or videos on what it is, why we need it and how to use it. It would be brilliant if you could do some training on Quixel, please 🙂

  6. OrangeAnimation 29/04/2016
    Rispondi

    This is the best uvw unwrapping tutorial i have ever seen. Really I have watched too many tutorials and this is the simplest and best for me. Thank you.

  7. OrangeAnimation 20/05/2016
    Rispondi

    Gracias 🙂

  8. OrangeAnimation 09/07/2016
    Rispondi

    amazing classes, helps me a lot 😀

  9. OrangeAnimation 30/07/2016
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    this uvw unwrapping mapping just tackle many texture problems.. thankyou

  10. OrangeAnimation 02/09/2016
    Rispondi

    THANK YOU SO MUCH ! That helped a lot with my levelset project !

  11. OrangeAnimation 21/09/2016
    Rispondi

    Amazing videos, I watched all 3 parts and now know how to use the unwrap function. I have a question, what if the texture map has patterns to it? From your video, although the texture are all scaled to the same proportion but the patterning breaks at the seams, how to fix that issue?

    • OrangeAnimation 21/09/2016
      Rispondi

      In order to fix the seams you would have to get in the UVW editor and weld the pieces together, or make the seams at certain points where they aren't visible

  12. OrangeAnimation 25/09/2016
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    maybe you should introduce the TexTools, because they are for free, easy to instal and they are commonly used. at least, introduce "smoothing by UVs". but nevertheless, one of the best tutorials about unwrapping i watched.

  13. OrangeAnimation 05/10/2016
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    i never seen video about how to put texture after UVW unwrapping:S could you show me one?

    • OrangeAnimation 05/10/2016
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      How do you mean you have never seen a texture being put after an unwrap .. when you unwrap a model you can put any texture that you like on it and it will be projected correctly provided you did the unwrap correctly

    • OrangeAnimation 11/06/2017
      Rispondi

      well answered.

    • OrangeAnimation 28/09/2017
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      probably, he meant creating texture based on rendered UVW template. Great set of tutorials, helped me a lot, thanks.

    • OrangeAnimation 09/07/2018
      Rispondi

      Am sure he meant texture baking

  14. OrangeAnimation 20/11/2016
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    Very well explained. This is very helpful. I hope you continue with unwrapp tutorials because the way you organize the content helps to understand everything perfectly.
    I would like to know one thing. When there is a turbosmoth; When do i have to do the unwrapping;, before or after the turbosmoth?. Thanks!. 🙂

    • OrangeAnimation 20/11/2016
      Rispondi

      When you want to work with turbosmooth you have to add the unwrap after the turbosmooth because if you do it before you will get some stretching from the extra geometry.

      P.S. What would you like to see as a unwrap object ?

    • OrangeAnimation 20/11/2016
      Rispondi

      Thanks Denis. I'll try it that way. 🙂

      It's just that I'm trying to model furniture in great detail. I guess I have to separate the model into basic pieces. I followed your marvelous tutos and I would like to learn some zbrush to be able to model more realistic furniture. And in the case of zbrush it is advisable to carry the model with the established coordinates. I guess the point it's practice and see lot of examples. 🙂

      Thank you for your help and for sharing!

  15. OrangeAnimation 11/12/2016
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    tn for sharing simple and great tutorial

  16. OrangeAnimation 04/02/2017
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    very useful tutorial, thanks

  17. OrangeAnimation 04/03/2017
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    can you turn turbosmooth back on after you finish the unwrap?

    • OrangeAnimation 04/03/2017
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      You can turn it back on, but if you did the unwrap prior to the turbosmooth the unwrapping will be stretched a bit

  18. OrangeAnimation 31/03/2017
    Rispondi

    Really excellent tutorials (especially on the thing that caused me the most problem on 3D process). Thank you.

  19. OrangeAnimation 07/04/2017
    Rispondi

    Thank you for the very helpful tutorial, I've learned a lot! However I'm trying to unwrap a ship, a bulk carrier to be exact and I'm having a hard time doing so. Do you have any tips, or is there any chance you'll make a tutorial on how to unwrap a ship? Thanks in advance.

  20. OrangeAnimation 13/04/2017
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    Very proffesional made 3ds max tutorials. This is the best tutorial series so far about 3ds max uvw map techniques.

  21. OrangeAnimation 08/10/2017
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    Nice job on all three parts. Thank you!

  22. OrangeAnimation 17/10/2017
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    great stuff!

  23. OrangeAnimation 03/12/2017
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    awesome , about uvw map

  24. OrangeAnimation 12/03/2018
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    Very interesting and very useful.

  25. OrangeAnimation 05/04/2018
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    Thank you Thank You Thank You!! You Are A Real TEACHER!

  26. OrangeAnimation 10/04/2018
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    Awesome!!.. with your clear explanation… its look so easy to understand it.. it is the best principal UVW Unwrapping tutorial

  27. OrangeAnimation 27/05/2018
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    Hello Denis, I have a question. What if I unwrap GeoCube as you did in tutorial. And after that i want to use texture which looks like zebra skin or something like that (just texture with lines – it can be wood with pattern or even horizontal bricks, i think you know what i mean). It would look so weird in the seams, single parts wouldn't go same direction. How to deal with this? Is there some method for "seamless" UVW map or how to deal with it?

    Edit: here is what I mean https://s-media-cache-ak0.pinimg.com/236x/6a/d4/10/6ad410dabd8b308d2b1f2693ff60d1d9–football-gear-soccer-ball.jpg

    It don't have to be zebra, it can be wood texture, anything.

    • OrangeAnimation 27/05/2018
      Rispondi

      What you are showing me is not a geosphere model but rather a football. The thing with Football models is that it has 6 angles and can be modeled as such. That way you unwrap each of the hexagonals and put them in a 1-0 UV space

  28. OrangeAnimation 16/07/2018
    Rispondi

    man thank you so much for these videos.
    I watched many videos and yours were the clearest and quickest to teach

  29. OrangeAnimation 23/08/2018
    Rispondi

    awesome!! thanks for this… simple and effective!

  30. OrangeAnimation 01/09/2018
    Rispondi

    Thank you!This course really helped me to solve my biggest problem in texturing. More than 3 years I could not understand how to use this modifier correctly. Tutorials on my native language were too complicated and useless.

  31. OrangeAnimation 05/09/2018
    Rispondi

    wonderful

  32. OrangeAnimation 27/09/2018
    Rispondi

    great tutorials! helped me a lot to understand the main issues that come along with uvw unwrapping. thanks!

  33. OrangeAnimation 18/10/2018
    Rispondi

    but how can you take this map in ps…\

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