UVW Unwrapping in 3ds Max Part 1

In this short series we will cover the basics of UVW unwrapping in 3ds Max. In the first part we will unwrap a box, rectangle and a cylinder which will help us learn about the Unfold and Flatten Mapping.

Part 1: https://www.youtube.com/watch?v=EEtPGUovpK0
Part 2: https://www.youtube.com/watch?v=koQ_Ay_rLik
Part 3: https://www.youtube.com/watch?v=VD4a5ih8HZU

Original post at: http://www.dkcgi.net/2015/12/14/uvw-unwrapping-in-3ds-max/

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79 Comments

  1. OrangeAnimation 14/12/2015
    Rispondi

    THANKS A LOT..KEEP IT UP MAN…

  2. OrangeAnimation 14/12/2015
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    perfect timing, i'm having a hard time trying to master this!

    • OrangeAnimation 14/12/2015
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      +Flavio Diniz hope the videos help you out. They should cover the basics of the Unwrapping

  3. OrangeAnimation 15/12/2015
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    As always, great tutorial.Thanks for all tutorials. I usually make the seams and pelt in 3DS MAX , then I export (GoZ) to Zbrush, go to UV Master plugin. click on Use Existing Seam , and hit unwrap. It sounds silly and time consuming, but I have been doing this forever and it works almost impeccably for me.

    • OrangeAnimation 18/12/2015
      Rispondi

      +Denis Keman I feel like I got the basics on Zbrush navigation and simple sculpting with brushes, alphas and masks and but I believe the strongest barrier against learning Zbrush is the interface. It takes time to get used to, and when you don't practice it's easily forgotten. Maybe some videos on customizing the interface, tips on manipulating subtools and tips on which brush is used best for a certain purpose… You get the idea.

    • OrangeAnimation 18/12/2015
      Rispondi

      +barisakbay Alright then .. i'll see about making an intro to ZBrush video and a UI customization one.

    • OrangeAnimation 18/12/2015
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      +barisakbay there is a guy named Michael Pavlovich, google his youtube channel, I believe he goes by PavMike, he recently released Intro to ZBrush on youtube. He is one if the best artists in the world. check them out. let me see if I can find a link to the videos

    • OrangeAnimation 18/12/2015
      Rispondi

      +Roozbeh Manouchehri I also got his channel, thanks a lot!

    • OrangeAnimation 18/12/2015
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      +barisakbay there are part 2 and 3 of the zbrush intro he just released. watch them all and youll be covered

  4. OrangeAnimation 16/12/2015
    Rispondi

    Denis sthap pls. Its 2016 outside, stop unwrap boxes

    • OrangeAnimation 16/12/2015
      Rispondi

      +Plung Ton Your commend made me giggle. Your comment will be valid in two weeks as it is still 2015 outside 🙂

      In any case this video and the other two are meant for the people that are just starting out, and it really would have been screwed up if i took on a complex model and then started explaining everything on it, or even if i started jumping across different software. In any case i prefer to have a basic video for when i make a more advanced one i can call back on the basic one.

    • OrangeAnimation 19/11/2016
      Rispondi

      Very true.

  5. OrangeAnimation 16/12/2015
    Rispondi

    thank you by signed in 2 account, liked and shared. Have a good day ! 🙂

    • OrangeAnimation 16/12/2015
      Rispondi

      +Tran Hieu Thanks man, the important thing here though is that you liked it and hopefully learned something from it

  6. OrangeAnimation 24/12/2015
    Rispondi

    you are perfect man , big thanks 🙂

  7. OrangeAnimation 27/12/2015
    Rispondi

    Great tutorial! VERY informative. Thank you very much!

  8. OrangeAnimation 26/02/2016
    Rispondi

    I have watched a TON of UVW Unwrapping videos and your's is by far the very best. Thank you sooooooo much.

    What all the other videos fail to do is explain WHY you need to unwrap, WHAT it is you're trying to achieve and you covered that right in the very first few moments.

    I am subscribed and I can not wait to watch the other videos in this series.

    Once more, FANTASTIC, and THANK YOU !

    • OrangeAnimation 26/02/2016
      Rispondi

      +Jez2008UK Thank you for your positive comments, and i am really happy you found it helpful. Cheers

  9. OrangeAnimation 06/04/2016
    Rispondi

    good tutorial bro

  10. OrangeAnimation 25/05/2016
    Rispondi

    THANK YOU VERY MUCH, I LOVE IT

  11. OrangeAnimation 21/06/2016
    Rispondi

    I don't have a " Checkered Pattern " like you do . All my spheres are grey in the Material Editor . What do I do ? Please help thanks 😉

  12. OrangeAnimation 21/06/2016
    Rispondi

    Really good video man ! The best and most easy to follow along I've seen in years !

  13. OrangeAnimation 22/06/2016
    Rispondi

    Exelente!!!

  14. OrangeAnimation 15/07/2016
    Rispondi

    Thank you so much, learned a lot from this.

  15. OrangeAnimation 15/08/2016
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    Thanks for sharing. I have one question. Do you really need to make seams if you use projection? It seems that you seams on the cylinder are useless.

  16. OrangeAnimation 23/08/2016
    Rispondi

    Sounds easy, because it's a box but I doubt I'll manage to do the same with more complex shapes. Good tutorial though!

  17. OrangeAnimation 25/08/2016
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    Excellent video! I learned a lot, and even found the answer to what I was specifically looking for at 29:09 (out of 31 minutes, lol). Well worth the view. Thumbs up!

  18. OrangeAnimation 30/08/2016
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    Thank you it helped a lot!

  19. OrangeAnimation 21/10/2016
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    I do not understand how is it so many squares ????? Because a square portion are reduced, and hence the amount should be less squares !!!

  20. OrangeAnimation 06/11/2016
    Rispondi

    I was just looking for a unrap tutorial, and I am pleased to know that you can always count on Denis Deman vids!
    Good job man.

  21. OrangeAnimation 19/11/2016
    Rispondi

    Best tutorial in this topic on youtube 🙂 Keep up the tutorials, in the long run this channel ll be a library for 3ds max users.

  22. OrangeAnimation 11/12/2016
    Rispondi

    This tutorial is misleading. Unfold procedure does not use peel seams. If you look closely 10:50 you steel have blue seam on the model. You even can unfold without any seams and get cross-shaped unwrap. Or vice versa – convert all edges to peel seams and steel you'll get the same result.

  23. OrangeAnimation 14/12/2016
    Rispondi

    Hello, Im doing the same, I cut a pillow for the borders, but I dont know why, in the middle, the program cuts a square that I did not tell to cut, and mark it with the green line… I dont know what to do 🙁

  24. OrangeAnimation 19/01/2017
    Rispondi

    thanks alot, it clarified alot of things 😀

  25. OrangeAnimation 04/02/2017
    Rispondi

    thanks for this tutorial

  26. OrangeAnimation 20/02/2017
    Rispondi

    Awesome tutorial man!

  27. OrangeAnimation 13/03/2017
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    Thank you so much…. one of the best tuts

  28. OrangeAnimation 18/03/2017
    Rispondi

    thx man !!! 😉

  29. OrangeAnimation 21/04/2017
    Rispondi

    Thank you, very good video 🙂 I finally understood unwrapping tool thanks to you.

  30. OrangeAnimation 15/05/2017
    Rispondi

    Incredibly informative tutorial. Explains as simply as possible which takes skill itself so thanks for that!!

  31. OrangeAnimation 19/07/2017
    Rispondi

    Hey Denis, thanks again for these wonderful videos. Bookmarked and subscribed for all 3 parts :D! You're helping me unwrap a lightsaber project I've been working on 🙂

  32. OrangeAnimation 22/08/2017
    Rispondi

    Awesome! Thank you so much for this tutorial series. Everyone shows super complex stuff, but nobody covers basic shapes one by one. Thank you

  33. OrangeAnimation 18/09/2017
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    1:35 to open material editor just press 'm' thanks.

  34. OrangeAnimation 30/09/2017
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    thank you for tutorial

  35. OrangeAnimation 03/10/2017
    Rispondi

    Great tutorial. When you cut the first seams and then click unfold the box unfolds exactly how you would expect. However I have noticed that if you don't bother to cut the seems and click unfold, Max seems to unfold it the correct way anyway?

  36. OrangeAnimation 13/10/2017
    Rispondi

    very good channel thanks for this video but you create night interior scene and exterior scene in vray and 3ds max

  37. OrangeAnimation 17/10/2017
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    this thing is amazing. now i can model complex objects and texture them perfectly with real world textures! u are the best Denis!

  38. OrangeAnimation 26/11/2017
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    I have been learning a great deal of stuff about 3ds max.Thank you for such a nice explanatory tutorial.

  39. OrangeAnimation 14/02/2018
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    This is the worst tutorial I've ever seen

    • OrangeAnimation 01/03/2018
      Rispondi

      It's for beginners numb nuts and it's fine, he explains everything clear and simple.

  40. OrangeAnimation 12/03/2018
    Rispondi

    how did you make edges of the box in black color?)

    • OrangeAnimation 12/03/2018
      Rispondi

      You have to be more precise like what minute of the video did i make the box black ?

    • OrangeAnimation 12/03/2018
      Rispondi

      sorry. i mean in the beggining of the video 0:11 your box has black edges (not sides) how did you make them black? somewhere in interface settings?

    • OrangeAnimation 12/03/2018
      Rispondi

      That's simply because the box selection color is set as black and the material applied to the box is gray.

  41. OrangeAnimation 24/03/2018
    Rispondi

    Great videos, these are really helping me, very clear and easy to understand….

  42. OrangeAnimation 02/04/2018
    Rispondi

    Thank you!!! Very good teaching, voice, and language.

  43. OrangeAnimation 03/05/2018
    Rispondi
  44. OrangeAnimation 19/07/2018
    Rispondi

    Beeeeast

  45. OrangeAnimation 09/08/2018
    Rispondi

    Just an FYI. If the rendered Checker texture of your box shows striping only on the sides, even though it looks fine in the viewport. Go to Modifier List -> UV Map. And then check the Box option under Parameters -> Mapping to give your object UV coordinates. Don't spend three hours like I did trying to figure out why the Mental Ray renderer keeps striping the sides.

    • OrangeAnimation 09/08/2018
      Rispondi

      In case your model looks crappy or irregular that means that you will need to have some sort of a UV mapping to it. If you can get away with using a UV Map be it planar, cylindrical or spherical then all the better, if not you will have to do a UVW Unwrap. In any case even when you see that something is wrong, it;s a good thing because you will learn how to fix that which is broken.

  46. OrangeAnimation 17/09/2018
    Rispondi

    MAAAN. it helped me so much with the welding of vertexes , and breaking and stitching. thx you so much.

  47. OrangeAnimation 20/09/2018
    Rispondi

    Fantastic job

  48. OrangeAnimation 06/10/2018
    Rispondi

    thank you soooooooooo much, it really helped! (from south Korea)

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