Ferrari 458 Speciale | 3Ds Max Timelapse

2ncS ® 3D Artist

Speed Modeling Video in 3ds Max

Car model: Ferrari 458 Speciale 2015

Programs used: 3ds Max 2014 / Keyshot 5 / Photoshop / Adeobe After Effects

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100 Comments

  1. OrangeAnimation 03/04/2016
    Rispondi

    2000 subscribers 😀

  2. OrangeAnimation 22/04/2016
    Rispondi

    Amazing!! How many hours did you spend building this artwork?

  3. OrangeAnimation 13/05/2016
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    how did u manage without blueprint or your were doing on other screen if that so then how ??

  4. OrangeAnimation 22/05/2016
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    what is the last music name?

  5. OrangeAnimation 26/05/2016
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    wow!!!

  6. OrangeAnimation 07/06/2016
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    can you please tell me at 4:45 ,what tool are you using?

  7. OrangeAnimation 11/06/2016
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    name first music???

  8. OrangeAnimation 14/06/2016
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    Моделирование на заказ заходим к нему на страницу. http://vk.com/id342424202

  9. OrangeAnimation 30/06/2016
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    how come you did it on the fly without reference in the view port

    • OrangeAnimation 11/08/2016
      Rispondi

      There are reference images in orthographic view ports except for perspective. but he is only recording Perspective window through his Screen recording application. Making such big complex things are not possible without reference until you make your own concept. so don't be amazed.

    • OrangeAnimation 12/08/2016
      Rispondi

      Yeah off course no one can especially when it is not your on design . As a matter of fact it's good to know we can do that using a screen recording :p

  10. OrangeAnimation 04/07/2016
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    name first music? plzz

  11. OrangeAnimation 02/08/2016
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    your amazing the guy who make that ferrari. wow!

  12. OrangeAnimation 14/08/2016
    Rispondi

    very great car

  13. OrangeAnimation 15/08/2016
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    Hey, great video and model. I have a question could you upload or give a link to blueprints that you use, because i want to model this car but i can't find blueprints for this car. Thanks.

  14. OrangeAnimation 16/08/2016
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    awesome

  15. OrangeAnimation 02/09/2016
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    modification of 4:46? the orange lines in the model

  16. OrangeAnimation 18/09/2016
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    I'm speechless..

  17. OrangeAnimation 18/09/2016
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    Even in 25 hours, that's really superb, the questions is: WHO ARE YOU???? Are you working with Ferrari? A Ferrari lover? or you just super modeler??? Yes I'm not modeler, but I work by 3Ds max for long time now, still find this work impressive… Great job man,,,

  18. OrangeAnimation 20/09/2016
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    Great Job !

  19. OrangeAnimation 04/10/2016
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    Do you use blueprints?

  20. OrangeAnimation 07/10/2016
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    and what do you do with it ? you sell it ? or what ?

  21. OrangeAnimation 17/10/2016
    Rispondi

    hey i didn't understand how dud you record this without displaying any hud or menus and how did you you model this without reference

  22. OrangeAnimation 21/10/2016
    Rispondi

    guys i have a question if i'd want to make a car for a game, like what poly count should i aim at, and is retopology necessary , or do you use high poly models ( i hear in gran turismo 6 they had like 500k polys for each car) ?:O i am kinda new to car modelling but i have a bit of experience in character modelling/sculpting, so which are major differences between both of those areas? anf if retopo is necessary are there any edge flow restriction?

    • OrangeAnimation 24/10/2016
      Rispondi

      They're usually made at different levels, and the game engine swaps them out based on distance from camera and number of cars you see. For example, Level Detail 0 (LOD0) can have 200-500k, this is like for car selection screens, or replays or the garage when you want detailed view of your car, but gameplay will usually run at a lower level. LOD1 would probably be half that all the way down to super low poly counts like 5-6k for when the cars are far off into the distance. Depending on the engine, they can generate the lower levels but sometimes you have to do it yourself. In the end, its up to the artist to best utilize the polygons. You can make a 10K model look spectacular if you're smart about it, and you can also have a crappy looking 100K model if you're not, so Its best if you are conscious of it and do a smart job of having more polygons where you need them (wheels, wheel wells, etc) and not in flat areas that don't (hoods, foof, etc) or areas that are not seen by the player ever.

    • OrangeAnimation 25/10/2016
      Rispondi

      thx mate 😀

    • OrangeAnimation 04/02/2017
      Rispondi

      Also normal maps normal maps everywhere. You start with a high poly model and then bake a normal map of it. Then you start lowering the poly count but the normal map remebers the car as if it was high poly. So you can have dynamic shadows on a plain because the normal map still sees it as a 500k poly car whilst it actually only is 10k polys.

  23. OrangeAnimation 21/10/2016
    Rispondi

    Amazing Artwork….Enjoy watching modeling in 3Ds Max…

  24. OrangeAnimation 26/10/2016
    Rispondi

    wow this is epic!!!!!

  25. OrangeAnimation 23/01/2017
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    all done in perspective view without reference images? 😉

  26. OrangeAnimation 25/01/2017
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    Teach me pls …!!!!!!!

  27. OrangeAnimation 26/01/2017
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    How long did it take you to model the Ferrari. well done you are the best. good luck hope you get more views.

    • OrangeAnimation 03/02/2017
      Rispondi

      Zakaria ALI It said st the beginning of the video but I can tell of it was 25 hours

  28. OrangeAnimation 01/02/2017
    Rispondi

    Hello Dude, what PC are you using ?
    GPU Graphics?
    CPU ?
    RAM ?

  29. OrangeAnimation 13/02/2017
    Rispondi

    Do you model for CSR 2 just a question?

  30. OrangeAnimation 18/02/2017
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    我这么多年一定用的是假3ds MAX。

  31. OrangeAnimation 26/02/2017
    Rispondi

    da ti morosish

  32. OrangeAnimation 11/03/2017
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    9:30 track name please

  33. OrangeAnimation 30/03/2017
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    OMG you are The Best !!!

  34. OrangeAnimation 30/03/2017
    Rispondi

    NCS,, NoCopyrightSound??

  35. OrangeAnimation 02/04/2017
    Rispondi

    Great work! Did you learn from Grant Warwick's hard surface tutorials? I see a similarity between his workflow and yours.

  36. OrangeAnimation 25/04/2017
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    im currently a games development student and i stumbled across this video. My mind is blown. I just dont have words to say.

  37. OrangeAnimation 04/05/2017
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    !!!!!!

  38. OrangeAnimation 14/05/2017
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    sweet. I would pay to see the tools you use. Learning 3DSMAX here

  39. OrangeAnimation 27/05/2017
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    wow.. !!! speechless

  40. OrangeAnimation 31/05/2017
    Rispondi

    Very good modling….really

  41. OrangeAnimation 17/06/2017
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    You pro. ‹·›_‹·›

  42. OrangeAnimation 28/06/2017
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    Excellent display, by the way the song at 6:088:37 is Aywy. & EphRem – Adderall

  43. OrangeAnimation 02/07/2017
    Rispondi

    nitendo 3ds?

  44. OrangeAnimation 03/07/2017
    Rispondi

    How do people even make this?

  45. OrangeAnimation 12/07/2017
    Rispondi

    can you please give me your workstation specification??????

  46. OrangeAnimation 18/07/2017
    Rispondi

    in spanish… (simplemente hermoso, me encantaría saber como agregabas a un plano la edición extra de poder extanderlo)

  47. OrangeAnimation 07/08/2017
    Rispondi

    This guy sure has patience…

  48. OrangeAnimation 08/08/2017
    Rispondi

    wouah men great job

  49. OrangeAnimation 15/08/2017
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    Im greatly impressed, I have used 3d studio for some years now and I know Im year light away from your level, very awesome work, I subscribbed nstantly, keep up the great work =)

  50. OrangeAnimation 05/10/2017
    Rispondi

    Wow, your work is just amazing. 5:30 What tool do you use to aling the grill? greetings from Mexico bro.

  51. OrangeAnimation 27/10/2017
    Rispondi

    Great insights into how much work really goes into 3d-modelling. To help answer the other's question of how to do this without HUD or menus, I am pretty sure the author had other monitors next to the recording screen with all the technical tools, images etc.

  52. OrangeAnimation 12/11/2017
    Rispondi

    it would b great if I can learn even half of it.

  53. OrangeAnimation 20/11/2017
    Rispondi

    Great work anyways

  54. OrangeAnimation 23/11/2017
    Rispondi

    "4 years ago" thats me modeling stuff :C

  55. OrangeAnimation 23/11/2017
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    Can u teach me :c im bad

  56. OrangeAnimation 01/12/2017
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    bro you are a render god!!

  57. OrangeAnimation 03/12/2017
    Rispondi

    will i get here? forgot the word ever, my bad

  58. OrangeAnimation 07/01/2018
    Rispondi

    how many polygons ?????? too much to be a pro … very too bad 🙁

  59. OrangeAnimation 08/01/2018
    Rispondi

    Where is more difficult to do it? 3DS Max or Maya?

  60. OrangeAnimation 25/01/2018
    Rispondi

    STUPID SONG

  61. OrangeAnimation 27/02/2018
    Rispondi

    BRO you have amazing talent you should make a Lamborghini Aventador S For the next one 🙂 Keep it up!!

  62. OrangeAnimation 15/03/2018
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    looks like 38 people are jealous 🙂 great work!

  63. OrangeAnimation 23/03/2018
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    Ебать ты тип

  64. OrangeAnimation 24/03/2018
    Rispondi

    music?

  65. OrangeAnimation 07/04/2018
    Rispondi

    Muito massa

  66. OrangeAnimation 16/05/2018
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    Great job

  67. OrangeAnimation 30/05/2018
    Rispondi

    Nisiquiera hablo inglés :v

  68. OrangeAnimation 01/06/2018
    Rispondi

    I would like to know name of the song start at 4:04. Please i really need tat song name

  69. OrangeAnimation 22/06/2018
    Rispondi

    This guys work is amazing, whos the modeler in this video?
    Go to my channel I have a playlist
    To watch Auto desk fusion 360. Go to Download the free version. Watch tube videos. Start 3d modeling. I did it's fun. I'm learning.
    Cheers everyone

  70. OrangeAnimation 05/07/2018
    Rispondi

    A Formula 1 car! Pleeeeeeeease!!

  71. OrangeAnimation 08/07/2018
    Rispondi

    you are looking to the details with a great attention
    i loved that , keep goin' doing that

  72. OrangeAnimation 07/08/2018
    Rispondi

    3ds max is a software of AutoDesk????

  73. OrangeAnimation 06/09/2018
    Rispondi

    How many reference images do we need ? May be in various perspectives also

  74. OrangeAnimation 03/10/2018
    Rispondi

    7:41 dont understand that car right there, its all done and are you using it like a referencial?

  75. OrangeAnimation 22/10/2018
    Rispondi

    Как записать подобное видео?
    Именно с окна перспективы?

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