3ds Max FBX to Biped script

3ds Max FBX to Biped script
Download – http://cafe.naver.com/pinksox/6064
Discussion forum – http://illusionark.freeforums.net/#category-6 (with FAQ)

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26 Comments

  1. OrangeAnimation 17/02/2016
    Rispondi

    download not aviable "Forbidden"

  2. OrangeAnimation 18/07/2016
    Rispondi

    Since there's no editing to speed up the repetitive work in the video, here's some shortcuts
    Finished Building Biped – 6:35
    Opens the plugin – 6:38
    Finished Assigning all the bone pairs into the plugin – 16:31
    Finishes adjusting the biped proportions / bone scale 19:22

  3. OrangeAnimation 14/09/2016
    Rispondi
  4. OrangeAnimation 03/10/2016
    Rispondi

    I downloaded the latest version and the Animation Sync button is missing. There is animation range or 1 frame and then the buttons All listed or 1 Selected. When I pressed All Listed, it says "Nothing to delete" and then Max freezes??

  5. OrangeAnimation 17/12/2016
    Rispondi

    ciao 이상원
    You are great! You solved me a lot of problems.

  6. OrangeAnimation 24/08/2017
    Rispondi

    thank you so much, work perfectly!

  7. OrangeAnimation 25/08/2017
    Rispondi

    hi, nice tutorial, i want to ask, is this script can be used to apply/match the "fbx animated bone" to a biped simply like auto-biped script?

    • OrangeAnimation 28/08/2017
      Rispondi

      I do not know what the "auto-biped" script is. This script makes it easy to convert fbx animations to bipeds. It works well for fbx created from biped. But fbx, created from other tools (not bipeds), requires additional work, but there are so many cases that it is not easy to automate.

    • OrangeAnimation 28/08/2017
      Rispondi

      thanks for your response, so you mean by additional work is "rematching the bones hierarchy" from any fbx to target biped, if we do that, can it actually work?

  8. OrangeAnimation 15/09/2017
    Rispondi

    thank you for share!

  9. OrangeAnimation 16/10/2017
    Rispondi

    I can use CAT bones in the plagin?

    • OrangeAnimation 16/10/2017
      Rispondi

      You can use CAT bone instead of FBX bone. However, the last applicable bone is biped. The FBX created in Biped corresponds to the local axis orientation of the biped. However, since the CAT bone may be different from the axial direction of the biped, after linking the helper with the child of the CAT bone, you must match the direction of the helper with the biped and use the helper instead of CAT bone.

  10. OrangeAnimation 12/12/2017
    Rispondi

    Hi Lee 🙂 I have question for this tutorial… Does this script work in 3ds max 2017

    • OrangeAnimation 12/12/2017
      Rispondi

      Mikołaj Krawcow It works well in 2017, but it is slow. We have not yet reviewed the cause of slow operation

    • OrangeAnimation 12/12/2017
      Rispondi

      Thank you very much Lee 🙂 Yours script is amazing!!!!!!

    • OrangeAnimation 12/12/2017
      Rispondi

      Mixamo deleted his script with the autorigem bones fbx to bipeda bones
      I have an old version operating under the max probably 2010 but here I do not know, somehow breaks my hands and does not give my fingers in the mixamo-origined characters

  11. OrangeAnimation 01/02/2018
    Rispondi

    Hi lee, thank you very much for this tool … I have a question : what if the hierarchy doesn't match… for example, in my fbx, the root bone is the pelvis where for the biped the root is the BIP01 wich is parented to the pelvis ? should I modify the hierarchy somewhere ? (I've tried to add a root bone in the fbx but it doesn't give a good result) :s

  12. OrangeAnimation 06/03/2018
    Rispondi

    Thank you VERY MUCH! Very usefull tool!!!

  13. OrangeAnimation 31/03/2018
    Rispondi

    Thank you very much!!!

  14. OrangeAnimation 28/05/2018
    Rispondi

    Any solution to batch conversion of FBX to Biped after saving the converted biped figure?

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