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Houdini Master Volume Deform Tool (HIP)

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Updated my old asset twisting. Now able to fully deform the volume + faster Hip H16.5: https://drive.google.com/open?id=1eappo4D4ZFgXHKa1fhtLKqTRYisp0iuK vimeo: https://vimeo.com/334302176

Water flame effect Tutorial in Houdini

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12 Comments

  1. OrangeAnimation 01/12/2015
    Rispondi

    Well done. ^^

  2. OrangeAnimation 28/09/2016
    Rispondi

    Excellent!

  3. OrangeAnimation 11/10/2016
    Rispondi

    What about quads or proper unwrapping? Again this is ok for a client but not for games! Substance Painter and several other tools are better for this these days and as for vray I prefer Lumion now. Vray is slow as is MR, 3rd party renderers are now the future!

    • OrangeAnimation 11/10/2016
      Rispondi

      You are right about render for games. This is not the way to go. Thanks for the advise. I think procedural mapping work great on renders for games too.

    • OrangeAnimation 28/06/2017
      Rispondi

      You can bake the maps in a unwrapped channel of the object and use the result in games.

  4. OrangeAnimation 15/10/2016
    Rispondi

    Talk to me.

  5. OrangeAnimation 02/06/2017
    Rispondi

    Thank you sooo much sir! This saved me a headache.

  6. OrangeAnimation 13/11/2017
    Rispondi

    ESKETIT

  7. OrangeAnimation 31/12/2017
    Rispondi

    Question, please help… see private msg, ty :)))

  8. OrangeAnimation 30/03/2018
    Rispondi

    thanks bro…

  9. OrangeAnimation 12/09/2018
    Rispondi

    Thank you so much Sir. God Bless you !!!!!

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