3D Software – Modo vs 3DS Max vs Maya vs Cinema 4D vs Rhino 3D

Today’s video is about 3D Modeling and Animation Software and how they stack against each other. This video includes The Foundry Modo, Autodesk 3DS MAX, Autodesk Maya, Maxon Cinema 4D, and Rhinoceros (Rhino 3D).

As requested, here are the specs of the PC that was used during the making of this video (I think).
Windows 7 x64
AMD FX-8350, Eight Core Processor clocked @ 4.2Ghz
16 GB DDR3-1600 Ram
8 TB Hard Drive, all spin disks (no SSDs or Hybrids)
2 GB Nvidia GeForce GTX 950 SC (I believe)

Modo (stylized as MODO, originally modo) is a polygon and subdivision surface modeling, sculpting, 3D painting, animation and rendering package developed by Luxology, LLC, which is now merged with and known as The Foundry. The program incorporates features such as n-gons and edge weighting, and runs on Microsoft Windows, Linux and Mac OS X platforms.

Autodesk 3ds Max, formerly 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities, a flexible plugin architecture and can be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization.

Autodesk Maya /ˈmɑːjə/, commonly shortened to Maya, is a 3D computer graphics software that runs on Windows, OS X and Linux, originally developed by Alias Systems Corporation (formerly Alias|Wavefront) and currently owned and developed by Autodesk, Inc. It is used to create interactive 3D applications, including video games, animated film, TV series, or visual effects. The product is named after the Sanskrit word Maya (माया māyā), the Hindu concept of illusion.

CINEMA 4D is a 3D modeling, animation and rendering application developed by MAXON Computer GmbH in Germany. It is capable of procedural and polygonal/subd modeling, animating, lighting, texturing, rendering, and common features found in 3D modelling applications.

Rhinoceros (typically abbreviated Rhino, or Rhino3D) is a commercial 3D computer graphics and computer-aided design (CAD) application software. Rhinoceros geometry is based on NURBS mathematical model, which focuses on producing mathematically precise representation of curves and freeform surfaces in computer graphics (as opposed to polygon mesh-based applications).

Video is Copyright 2014, Laythrom Media, All Rights Reserved. Video cannot be used without the written consent of the owner.

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100 Comments

  1. OrangeAnimation 11/12/2015
    Rispondi

    You forgot to mention Grasshopper for Rhino which I believe it makes it extremely powerful!

  2. OrangeAnimation 22/12/2015
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    You have absolutely missed the meaning of Rhino. It has totaly different logic for it is a NURBS modeller, not the polygonal as others, so it's entirely incorrect to compare them at all. It's perfect for product/industrial design when other mention packages are more for game dev/cinema/visualisation. Rhino could be compared with Autodesk Alias cause they are both NURBS modellers, but even here i would say they complement each other and good surface modeller will be needing both. Rhino is very fast and learning curve is very fast as well.

    • OrangeAnimation 22/12/2015
      Rispondi

      +Alexander Zweinger I do believe that it is needed in this realm even though it was pitting one modeling software against the other. NURBS based modeling is absolutely fantastic for organic modeling as well as when demanding a high quality model. I would also have to say that a NURBS system is much better and accurate in lieu of point cloud data (from a 3D scanner for example). I do understand Matt's confusion when attempting to operate Rhino while having a parametric/polygonal background. However, NURBS based software (like Rhino) is the way to go for organic and complex curves; I completely agree with you when you brought up product/industrial design. I'll just have to work with him more in this area.

      – Alex

    • OrangeAnimation 09/01/2016
      Rispondi

      +laythrom
      Nurbs system is perfect for all automotive modeling, especially for air
      crafts, since originally they designed in such software. In Rhino, for
      example, creating the hull of this helicopter (Black Hawk) is just a
      matter of one hour, that can't be done via polygon modeling.

    • OrangeAnimation 21/02/2016
      Rispondi

      Solid Body modellers are very good with booleans, then can be converted to polygons afterwards.

      I would never ever use Rhino or similar software for polygonal modelling, but for boolean / NURBS / parametric modelling only.

    • OrangeAnimation 08/05/2016
      Rispondi

      +Alexander Zweinger I'm a maya user and I agree. When I was forced to use Rhino, after a fews days I've gone mad and threatened to quit and than quit.

  3. OrangeAnimation 28/12/2015
    Rispondi

    the price you said for max and maya are the annualy price
    in fact they cost nearly the same as c4d

    • OrangeAnimation 28/12/2015
      Rispondi

      +loic gregoire Yes, the annual prices were used because Autodesk is discontinuing perpetual licensing starting Jan 2016.
      -Matt

  4. OrangeAnimation 13/01/2016
    Rispondi

    @9:28 Incorrect friend

  5. OrangeAnimation 18/01/2016
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    i think modo is missing the mark as far as real world modelling….since taken over by Foundry….painful to use with Architectural uses…good for game elements…Frighteningly expensive as well…and getting more and more expensive instead of less…if you buy be prepared to shell out lots of serious money going forward for yearly upgrades…

  6. OrangeAnimation 18/01/2016
    Rispondi

    do any of these have a runtime that would allow procedural real time animation to be deployed as an application? thanks

    • OrangeAnimation 18/01/2016
      Rispondi

      +SuperJV4x I'm not exactly sure about deploying them to an application; I do know that you can manage procedural animations with Houdini, Maya and (I believe Blender). There are also plugins that allow procedural animations for other software as well, but I'm not sure about packaging them for third party software.
      -Mike

    • OrangeAnimation 05/03/2016
      Rispondi

      +SuperJV4x. Most aplications that do that are flash so if you want to package an animated model doing a looped animation for display your best bet for free would be blender and a flash program called geenie or if u can aford it maya and adobe cs flash. Thoats the propper way. I think there is web based rendering that can make an animated banner wich is probably waaay easier.

  7. OrangeAnimation 18/01/2016
    Rispondi

    i wonder, by 'students' does that include high school?

    • OrangeAnimation 18/01/2016
      Rispondi

      +SuperJV4x Generally, companies look for a .edu email address in lieu of a quick validation of being a student. With that said however, I do believe that Autodesk's student editions are also available for high school students.
      -Sam

    • OrangeAnimation 18/01/2016
      Rispondi

      +laythrom thanks

    • OrangeAnimation 17/08/2016
      Rispondi

      .edu is usually not required. Our university never had .edu accounts, and I've never required one. You will often have to scan your student card or some similar ID to prove you're some sort of a student. I assume this applies to high school students as well…

  8. OrangeAnimation 19/01/2016
    Rispondi

    Rhino is excellent for creating parts to be prototyped with CNC or 3d printing.
    When used with RhinoCam, non of those other products can do what Rhino does.

    • OrangeAnimation 22/06/2016
      Rispondi

      I knew a guy who used to use Lightwave as his CAD program before switching to Rhino. He said Lightwave was a nightmare compared to Rhino for CAD.

  9. OrangeAnimation 20/01/2016
    Rispondi

    A couple things: MODO DOES have a Mac Version. Last I heard, Rhino did NOT. Also, Rhino is a CAD program, isn't it? None of the other programs are used for that.

    • OrangeAnimation 15/05/2016
      Rispondi

      +Kevin Phillips Rhino has a mac version.

    • OrangeAnimation 15/05/2016
      Rispondi

      Graham, I had heard that they were "working on it" YEARS ago. Are they actually shipping a product, finally? And actually, MODO does have strong links to the CAD world, but mainly thru its renderer.

    • OrangeAnimation 15/05/2016
      Rispondi

      +Kevin Phillips yes its filly been released.

  10. OrangeAnimation 20/01/2016
    Rispondi

    C4D also includes quite a number of specialized plugins, which are actually quite deep, almost like mini-programs in their own right.

  11. OrangeAnimation 21/01/2016
    Rispondi

    Modo has a brilliant licensing option compared with he others. Licenses are per user , not per machine. As far as modelling abilities, IMHO Modo offers the best options and interface.

  12. OrangeAnimation 23/01/2016
    Rispondi

    It's funny I always hear the same thing from a lot of people finding 3ds max hard or it's interface confusing…..I always found 3ds max easier than Maya I started using 3ds max when it was at version 5 and lightwave when it was at version 7. I also started using Maya since version 5 I still find it hard to this day ….I've never really created an awesome scene with Maya, not because it can't do it of course it can, but because I find using the nodes difficult, and the many steps needed to create one simple thing…forget scripting and coding I'll never do that…I just stick to Cinema 4D now. You want to know what's hard? "Softimage" lol….. I find it's a pain in the ass…rendering, applying materials is tedious, playing with nodes as beautiful as they are, and look. It's freakin hard…expresso in c4d the same thing…….trying to slide nodes into other nodes to see what happens….usually never does anything…..and nothing happens unless you know what your are doing…..now as for Blender, it's something you've heard over and over, the interface is super confusing and sucks for some people (including me)…and also the mouse controls, if you come from other applications…but it can get some nice things done…….I don't use it though.

    • OrangeAnimation 23/01/2016
      Rispondi

      +Mako 44 I definitely agree with the issue of SoftImage. I still think one of the reasons why I found it difficult to use 3DS Max (I still have to google questions that I have from time to time) was because my first time learning an actual modeling/animation program was in Maya (my experience prior to that was just Inventor/SolidWorks) and I'm sure that it didn't hurt that my teachers were from Autodesk/Alias.
      -Matt

    • OrangeAnimation 23/01/2016
      Rispondi

      Lol, ah cool I wish I took some courses years ago…it would have definitely helped me a lot…I still struggle with things myself….

    • OrangeAnimation 23/01/2016
      Rispondi

      +laythrom
      I'm currently getting the feel of Maya again from Mike Hermes tutorials on YouTube, he's an awesome tutor and does things with you step by step not like other tutors that just skip around and say things like "I'm not going to get around how I did this, because that would take too much time" kind of stuff. Usually what they don't want to get deep into, is exactly the stuff you want to learn…..

    • OrangeAnimation 23/01/2016
      Rispondi

      +Mako 44 That's awesome, I'll have to check out some of his videos.
      -Matt

    • OrangeAnimation 23/01/2016
      Rispondi

      +laythrom
      Cool…..

  13. OrangeAnimation 26/01/2016
    Rispondi

    Houdini 15 The Best

  14. OrangeAnimation 21/03/2016
    Rispondi

    3ds max and Maya are rental only. You own Cinema 4D forever.

  15. OrangeAnimation 30/03/2016
    Rispondi

    modo / lightwave gets me by.

  16. OrangeAnimation 30/03/2016
    Rispondi

    I think Rhino is probably the easiest to learn. considering that it has the Help tool which helps you demonstrate every tool you choose ( mostly with video simulation) and also its only 3ds Max amongst them that has no Mac version. I am a predominantly Mac user and honestly as to the easiest to learn for the ones I have come across, first is Rhinoceros considering the very rich help tool ( I didn't watch more than 40 mins of tutorials and I was pretty much up and kicking it with Rhino). Second in line is ( Cinema 4D although it took me about 13 hours of tutorials by Greyscalegorilla.com but I was fairly good afterwards and I'm very comfortable with it and the UI is quite easy and everything is easily accessible). Thirdly is Modo considering the background i already had with Cinema 4D it was quite easy to get along with and i really like the interface too. The worst for me is 3Ds Max. I took 3Ds max from an instructor and although he was quite helpful, I honestly dislike the UI as it looks more of an engineering UI than an artistic one. I don't plan on using at all although I know it. I have no idea about Maya and I've never tried it at all. Houdini looks very very interesting although I have never tried it before. The UI is really eye-catching and I hope to learn it soon! The icons look very fun and I'm sure every designer would love it. By the way i'm an architecture student.

  17. OrangeAnimation 02/04/2016
    Rispondi

    When pros are being asked about soft they talk about Maya in general and Houdini for dynamics and smile when asked about 3DS Max

  18. OrangeAnimation 26/09/2016
    Rispondi

    and if you have no money use blender.

  19. OrangeAnimation 28/09/2016
    Rispondi

    I just love #Cinema4D. It's pretty fast and time saving App.

  20. OrangeAnimation 01/10/2016
    Rispondi

    Dude. i am new to 3D modeling. I have tryed to make a BF 109 ( Plane ) in free software but i am looking more into movie making destruction sences ( PLane crashes, Particles are flying everywhere, buiding collapsing and etc ). What program would you recomend for this. And i am not a professional at all. Still using basic tools. Price is not a problem if you understand ( Yarrr! )

  21. OrangeAnimation 13/10/2016
    Rispondi

    Thanks for doing this man!

  22. OrangeAnimation 19/10/2016
    Rispondi

    Just to clear the air. Anyone can tend to be biased towards what they know and understand better(the author being obviously biased towards Maya!). Because of that, most people will be unable to offer a reliable, unbiased, as crisp as possible of an opinion which other could find useful. This is no exception.

  23. OrangeAnimation 20/10/2016
    Rispondi

    Blender should be there instead of Rhino, rhino is a cad program

    • OrangeAnimation 09/01/2017
      Rispondi

      Agreed, blender and lightwave would be a better comparision then rhino. Although a lot of features in lightwave are 1:1 with modo as many of the developers from lightwave moved over to modo.

  24. OrangeAnimation 24/10/2016
    Rispondi

    Make sense to add your system specs: CPU's, mems, GPU's, etc…

    • OrangeAnimation 25/10/2016
      Rispondi

      Did I not list the system specs in this video? I cannot remember if I did or not.
      -Matt

    • OrangeAnimation 25/10/2016
      Rispondi

      +laythrom Hello ! Can you put them in the description box and thanks again.

    • OrangeAnimation 26/10/2016
      Rispondi

      I think that these were the specs for that computer during the creation of that video (it has since been upgraded a couple times). I also added the specs to the description box.

      (During the creation of the video)
      Windows 7 Pro x64
      AMD FX-8350, Eight Core Processor clocked @ 4.2Ghz
      16 GB DDR3-1600 Ram
      8 TB Hard Drive, all spin disks (no SSDs or Hybrids)
      2 GB Nvidia GeForce GTX 950 SC (I believe)

      (PC specs now)
      Windows 10 Pro x64
      AMD FX-8350, Eight Core Processor clocked @ 4.2Ghz

      32 GB DDR3-1866 Ram
      16 TB Hard Drive, 14 TB spin disks, 2 TB SSD
      8 GB Nvidia Quadro M4000

  25. OrangeAnimation 27/10/2016
    Rispondi

    MudBox or ZBrush??? :-/

    • OrangeAnimation 28/10/2016
      Rispondi

      This is one of those "to each their own" questions to be honest. Both Mudbox and ZBrush can be powerful tools if the artist knows their stuff. ZBrush's learning curve seems to be a bit more difficult, but the mesh creation and sculpting options make it extremely powerful (Mudbox does lack a bit on the mesh creation side of things). Texture painting is a bit easier to work with inside Mudbox when compared to ZBrush. But personally, I would say go ZBrush and leave your texture painting to something like Substance Painter or Mari (non-commercial is available (http://bit.ly/1saBHlN)).
      -Matt

    • OrangeAnimation 03/11/2016
      Rispondi

      Dark-Vision-Art-Design For sculpting, probably ZBrush(Not counting texturing and price)
      For texturing just use something like Quixel Suite 2 or Substance Painter

    • OrangeAnimation 17/11/2017
      Rispondi

      or sculptris?

  26. OrangeAnimation 19/12/2016
    Rispondi

    These are all kind of specialized for different things and honestly you might need many of them: C4D is a great mograph app with a bazillion things you can do with particles and, procedural animation and simulations. It's really easy to jump into and make something that looks nice. It's weak in the modeling department and in the rigging department but it can do it. The X particles plugin for C4D alone is a huge advantage. Bodypaint is a so-so solution to UV editing but traditionalUV editing is kind of a pain in C4D. For a one-stop shop that can let you really work solo Cinema 4D is where it's at. Modo has awesome modeling tools that you can use to build your own tools, snap planes to models rather than always working to 3 viewports. It's not designed to be a one stop shop though: it's designed more specifically for modeling, while texturing is and animation is shuffled off to other apps and/or game engines. It's great for games and VFX and now being owned by the Foundry integration with Nuke and Mari makes it a VFX essential. Maya can do everything alright but it's unintuitive at first until you get used to marking menus and hotkeys. I love the navigation situation in Maya but ultimately dumped it and started teaching students C4D because Maya is so very very unstable and a lot of the tools and processes (like cloning) are just tremendously outdated and clunky. 3DS max is no longer a consideration because it's Windows only these days not being multiplatform when everyone else is makes 3DS Max an unnecessary stumbling block in production . Rhino is a CAD program and not really applicable.

    I Choose Cinema 4D but I'm exploring Modo and either Mari or substance to speed up C4D's modeling and texturing deficiencies.

  27. OrangeAnimation 24/12/2016
    Rispondi

    I like MODO's selection tools. 3DS Max and Maya are industry giants. Cinema is just meh. Rhino lives in a world of its own. If you're new to 3d modelling or just looking to see if you like it, download a copy of blender and do a beginners tutorial series. Overall the concepts of poly modelling will translate to other programs.

  28. OrangeAnimation 27/12/2016
    Rispondi

    Rhino is not in the same category. It is a high precision NURBS CAD program that can be used for product and architectural production. The rest are for visuals production mainly using polygon and sub-division… Lot of differences.

  29. OrangeAnimation 17/01/2017
    Rispondi

    7:48 Maya’s scripting is pretty terrible, and its Python implementation is just a straight transliteration of MEL.

    To see how scripting is done, compare Blender, which implements full DOM scriptability: all the objects in a Blender document are directly accessible as Python objects.

  30. OrangeAnimation 20/01/2017
    Rispondi

    3ds max and maya is very better in all 3d software its use hollywood company and best plugin is houdini

  31. OrangeAnimation 04/02/2017
    Rispondi

    in fact rhino is not designed for vfx field users.rhino is more about architecture design or industry desgin.The most obvious defference between rhino and other 3 softwares is that rhino is based on nurbs curves not polygons so they are two mind sets.rhino is really easy to learn and use if you have experience in autocad which is the most popular software in arch and industry design field.So i think it's unfair to say rhino is confusing and hard to learn .in addition,Rhino has many powerful plugins such as grasshopper that can help you design really complicated and beautiful paramatric design.i hope the imformationcan help those who want to learn rhino but fear to get frustrated.

  32. OrangeAnimation 14/02/2017
    Rispondi

    What about of Blender ????'

  33. OrangeAnimation 18/02/2017
    Rispondi

    Rhino's UI makes me want to punch my screen. It's like Sketchup and Solidworks had a baby. This is what happens when you let a programmer do UI design.

  34. OrangeAnimation 21/02/2017
    Rispondi

    Awesome video! This was the most helpful one I have watched actually.

  35. OrangeAnimation 23/02/2017
    Rispondi

    thanks man, this video was very informative
    I do have a question
    naughty dog seems to use maya instead of 3d max. do you have a clue of why is that?

  36. OrangeAnimation 10/03/2017
    Rispondi

    Max is the most user friendly, very intelligent tools, realtime modifiers, preview/maya is extremely buggy and crashes alot.

  37. OrangeAnimation 28/03/2017
    Rispondi
  38. OrangeAnimation 04/04/2017
    Rispondi

    what about lightwave….

  39. OrangeAnimation 09/04/2017
    Rispondi

    Hi Laythrom,

    Very soon, I'm gonna work this a graphic 3d software "E-ON". (They content Lumen Rt, Ozone, Vue, Plant Factory, Carbon scatter.) I'd love to have your opinion about it.
    What you think of this softwares? Compare to the Autodesk products or Maxon. Your opinion is important to me.

    Kindest Regards.
    Frankzwin@gmail.com

  40. OrangeAnimation 20/06/2017
    Rispondi

    what happens if you get an autodesk product for free through your son's student ID and then use it for commercial work?

    • OrangeAnimation 22/06/2017
      Rispondi

      Wouldn't go that route. You can find yourself in court if you get caught. In addition, some of Autodesk's student stuff marks projects with "Made with Education Edition" or something to that effect.

    • OrangeAnimation 22/06/2017
      Rispondi

      laythrom guess blender is best then

  41. OrangeAnimation 04/07/2017
    Rispondi

    Thank you , So many choices, quick question, from a real world work environment , for example , there are many mixer in the DJ world, that said , Pioneer is considered the standard. There are many software packages one can choose , what would the standard be. Thanks again :0

  42. OrangeAnimation 16/07/2017
    Rispondi

    there is version modo for osx.

  43. OrangeAnimation 16/07/2017
    Rispondi

    Modo is OS X and LINUX compatible. Both versions exist. THere is also Lightwave ptetty capable modeler and renderer plzs it has tons of plugins for rendering – Maxwell , octane etc, Permanent studrnt license is 175 convertible to pro version. Zbrush is also amazing for modelling, texturing and rendering. Very inexpensive. It has unique powerful interface and work flow. Finally Blender has caught up for the most parts with the big guys and interface is very very similar to Maya or Cinema 4D. It is free. And finally you have Houdini an amazing F-R Kinematics and Luiquid animation software that now has an amazing modeling features and it only costs 75 bucks for students. Production single seat version only – Houdini Indy, only 199 per yearly subscription. It can do everything Maya does. Hopefully this helps

  44. OrangeAnimation 17/07/2017
    Rispondi

    witch is batter for movie

  45. OrangeAnimation 25/07/2017
    Rispondi

    I used 3DsMax a while, then Blender, and now Cinema 4D. I have never tried Maya. I would say of those my favorite is Cinema4D because its so easy to use and you can make things fast. It's the biggest time saver I think. Then I would say Blender, it's free which is crazy, and I was able to make some very realistic renderings with it. It's a lot different than the other apps, the GUI is very different but once you get comfortable it's really good. I don't think it matters what you use, I would use the one you think is the best for you. The animation in C4D is also easy, although I've not done much but several cameras on splines and animations yet it was insanely easy to rig.

  46. OrangeAnimation 14/08/2017
    Rispondi

    Modo does run on Mac and Linux, pretty darn well may I add 😀

  47. OrangeAnimation 20/09/2017
    Rispondi

    Blender—> the rest but I'm a noob with all of them, but main reason I use it because I like to run Linux has my main OS, only use Windows for gaming etc.

  48. OrangeAnimation 29/09/2017
    Rispondi

    Wow, I agreed with you on pretty much everything you said !

  49. OrangeAnimation 30/09/2017
    Rispondi

    Blender Is the best for me it is for professional artist like me.

  50. OrangeAnimation 10/10/2017
    Rispondi

    modo is for mac also

  51. OrangeAnimation 30/10/2017
    Rispondi

    blender?

  52. OrangeAnimation 02/11/2017
    Rispondi

    Cinema 4D is not actually for making these things i created this profile pic with it and it truly is easy.

  53. OrangeAnimation 02/11/2017
    Rispondi

    Cinema 4D 5⭐⚡

  54. OrangeAnimation 15/11/2017
    Rispondi

    WOAH WHERE's THE BLENDER LOVE?

  55. OrangeAnimation 05/12/2017
    Rispondi

    I started using R11on os9, And when I got Pentium macs I bought MAYA (BIG MISTAKE) I could not stand using it at all, The price of C4DR12 was just a little more than MAYA I wanted a refund from MAYA A.S.A.P. by the time they refunded me R13 was released 🙂 But for all my future competitors "PLEASE USE EVERYTHING BUT MAXON" Use these
    1.Blender
    2.Autodesk
    3.3dsMAX
    4.Lightwave
    5. Rhino 3D "it has nurbs" Not like C4d that has 6 different kind of nurbs"
    And to mention they all have better plug-ins than C4D does https://www.youtube.com/watch?v=rjGtAY4OnoI

  56. OrangeAnimation 07/12/2017
    Rispondi

    Blender is shit

  57. OrangeAnimation 16/12/2017
    Rispondi

    C4D for Motion Graphics

  58. OrangeAnimation 17/12/2017
    Rispondi

    C4d is best

  59. OrangeAnimation 09/03/2018
    Rispondi

    Maya and 3d max are monthly, yearly or rental licenses, as far as I know. Modo and cinema 4d have permanent licenses. So they're much cheaper.

  60. OrangeAnimation 31/03/2018
    Rispondi

    I am an engineer and have extensive experience using Rhino 3D. It is a great engineering tool. Why are you comparing this with 3d game modellers? Its for engineers.

  61. OrangeAnimation 12/04/2018
    Rispondi

    Yeah, but you gotta pay to Use MAX/Maya to make money after buying…. Blender …No royalties for anything, EVER… That means you can Free Lance for Hollywood like this guy and keep all your profits….. … Like this guy https://www.youtube.com/watch?v=3aQPwZshPEk&lc=z22oshtw5ryoxdhaf04t1aokgfo2dt3dcoaoq2fjww2trk0h00410.1523535892533074
    … and these former Maya Founders who went all Blender… for their Studios… Blender Sponsor(s) Tangent Animation … https://www.youtube.com/watch?v=CqSEtTF8hPE
    … and Nimble Collective…. https://www.youtube.com/watch?v=9iEf_MSdg5w
    …. It's the end quality that matters and Blender knows how to do that with Blender …Through their Open Movie Projects used to push Blender development for that very purpose by Artist/Developers who make it work….
    Compare Elephant's Dream (2006)https://www.youtube.com/watch?v=ndIXfdf4TtY …to Aarman's Flushed away (2006)
    https://www.youtube.com/watch?v=KX1L-C7RtX8..
    Compare Big Buck Bunny Fur (2008) https://www.youtube.com/watch?v=EKKWHEoWO9w …with the Lorax forest scenes…(2012) https://www.youtube.com/watch?v=rKFmvXRTMio , ….
    Compare Sintel with Dreamworks How to train your Dragon (2010) ….
    Tears of Steel with Men In Black 3 (2012) … Cosmos Laundromat https://www.youtube.com/watch?v=Y-rmzh0PI3c … with VFX and Florence/Da Vinci scenes in Dreamworks Peabody and Sherman (2014) https://www.youtube.com/watch?v=za56MdewGzM (Closest comparison I could find for that year)
    … And finally… Agent 327 (2017) https://www.youtube.com/watch?v=mN0zPOpADL4 … with … well …. (I couldn't find comparable example of "Animated Cartoon Action" film with this level of realism)… Please post link if you do)… Then compare budgets$$$ and Crews…. (Blender all donations … FREE ….entire crews(don't count donors) listed in credits) …. http://www.blender.org …. and Never say Nobody uses "Blender for movies"… Start your own Blender Based Movie Studio or Business today… It's 100% Free, For Any Use, Forever !!! http://www.Blender.org

  62. OrangeAnimation 27/04/2018
    Rispondi

    Imagine having a job making people happy. Rip Tim 2 soon.

  63. OrangeAnimation 13/05/2018
    Rispondi

    I respectfully disagree with most everyone here. Having used Autocad, Maya and Rhino, I have to say Rhino is like the baby of AutoCAD and Maya. Maya + AutoCAD = Rhinocerous. Rhino has a workflow comparable to both work engines. Especially with the Gumball function, you can make your cursor have different colored arrows just the same as what appears with the "move" tool in Maya. BUT you can be just as precise as with CAD, if that is what you choose. To me, though, 3D modeling in CAD alone is like using a toothbrush to mop a floor. You can do it, but why would you when there are mops available? (the mop being Rhino)

    Which is why most everyone now in the fabrication world views Rhino as the most essential modeling platform to learn..

  64. OrangeAnimation 14/05/2018
    Rispondi

    Blender kicks the butt out of all these software! And the best of all is that Blender is FREE!!!!!!!!!!!!!!!!!!!!!!!

  65. OrangeAnimation 02/06/2018
    Rispondi

    Blender has all that for free

  66. OrangeAnimation 20/07/2018
    Rispondi

    Modos modeling tools makes is a no brainier. Head a shoulders above anything else.

  67. OrangeAnimation 20/07/2018
    Rispondi

    4D is a joke. It's easy beginners and Designers. It stumbles on doing anything complex outside of moving Extruded numbs around.

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