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3 Comments

  1. OrangeAnimation 23/04/2015
    Rispondi

    Video Tuts Continue: Displacement in Octane Render for #lightwave3d  – Part 2. #octanerender

  2. OrangeAnimation 24/04/2015
    Rispondi

    Great showcase Lino, and many thanks to Juanjgong for developing Octane Plugin for lightwave.
    This would come so in handy for landscape work, enhancing terrain detail work.

    I do hope this tech also comes to Lightwave internal renderer, for use with volumetric handlers and atmosphere such as hypervoxels and ogo taiki to take the scenery creation freedom to a completly new level, that or octane implementing support for hypervoxels or/and a volumetric atmosphere system like ogo taiki or similar..something new perhaps for true volumetric spectral sky environments.

    One of those options would be needed to really take advantage of tools that help lifting landscape scenery to another level.

     I do wonder though how instances is working with this displacement tech in octane, would it follow the terrain displacements properly?

    Regards

     Michael/aka prometheus on newtek forums.

  3. OrangeAnimation 28/04/2015
    Rispondi

    Amazing, this can really help me with my work !!

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