Easy Realistic Ocean in 3DS Max [Tutorial]

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https://www.patreon.com/bracerjack

Easily create realistic ocean in 3DS Max !
Hope you will find this useful 😀

Transcript:
Step 1:
Drag out a high segment plane.
You can also set it after you drag it out, it doesn’t matter.
Anything around 300 should be fine, but it really depends on the size of your scene, just make it as dense as possible for your need.

Step 2:
Apply a noise modifier.
Check the Fractal checkbox.
Adjust the Z strength to see the waves.
Adjust the Scale so that you are generally getting big waves, not the small ones, we will handle that later.
Don’t worry about matching the numbers here, it all depends on the scale of your scene, the only thing you have to focus on is to make sure you are getting the big waves.
Adjust and Set animation key frames for the phase and refine it further with the frequency, you do not need to keyframe the frequency.
You can also animate the Gizmo to give the waves a sense of direction but that is not exactly required.

Step 3:
Apply a Push Modifier and assign a negative value to it.
The value for the push modifier is up to you, just make sure that you are getting those sharp ridges you are seeing here.

You will see some polygon penetration along the sharp ridges, that’s fine, apply a relax modifier and set the relax value to 1.
If the polygon penetration are still too visible, go back to the push modifier and make the value less extreme.
This is what you are suppose to be getting by now.

Step 4:
Add one last noise modifier, this is where we concentrate on the smaller waves within the big waves we have already created.
Adjust the scale and Z strength accordingly, remember, small waves.
Now Adjust and Set animation key frames for the phase and refine it further with the frequency, you do not need to keyframe the frequency.

Step 5:
Apply a normal material, it doesn’t matter what renderer you use because the geometry is already convincing enough.
Make that material really shiny and apply it to the plane.

Place a directional light such that it is shining from behind, click render and enjoy your CG waters.

Hope you find this useful 🙂

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100 Comments

  1. OrangeAnimation 18/04/2015
    Rispondi

    Short, Straight to the point & zero filler. Perfect tutorial

    • OrangeAnimation 19/04/2015
      Rispondi

      +AlphaWoIF
      Thank you ! 😀

    • OrangeAnimation 24/05/2017
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      No in all seriousness, it is a great tutorial. But you didnt go enough over the texturing of the water and in which scenes this can be applied. Ocean simulations work best on 300×300 surfaces for example

  2. OrangeAnimation 30/04/2015
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    I don't get what you mean by "normal material".

  3. OrangeAnimation 24/05/2015
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    Great tutor

  4. OrangeAnimation 05/06/2015
    Rispondi

    u helped me out in a great way… Thanx 🙂

  5. OrangeAnimation 23/07/2015
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    Make more tutorials, please!!!

  6. OrangeAnimation 04/08/2015
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    nice

  7. OrangeAnimation 18/08/2015
    Rispondi

    Am I missing something? What modifiers are being used? I can only see the parameters

  8. OrangeAnimation 29/08/2015
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    How did you get the big waves? I did everything pretty much exactly the way you did, except I only have tiny waves, and instead of them looking like they are moving forward towards the screen like you do, they just look like they're bubbling. Is there a way to fix this?

    • OrangeAnimation 26/09/2015
      Rispondi

      +icerose05 Might be wrong size of plane or different unit. Also you can play with the parameters, not necessary to paste exactly the number he shows in videos. Adjust it bigger as you want and let's see how is turns out.

    • OrangeAnimation 26/09/2015
      Rispondi

      +Benjamin Anderson Benjamin is exactly right icerose05 🙂 The unit values don't have to be followed exactly, keep on adjusting the values until it "looks" right.

  9. OrangeAnimation 10/09/2015
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    Perfect tutorial! To the point. I'll suscribe.

  10. OrangeAnimation 24/10/2015
    Rispondi

    cool i like it bro it is Awesome

  11. OrangeAnimation 29/10/2015
    Rispondi

    thanks! very helpful, quick and to the point without any fluff.

  12. OrangeAnimation 12/12/2015
    Rispondi

    very good tutorial

  13. OrangeAnimation 16/01/2016
    Rispondi

    This is good and all but the loop for the animation doesn't loop back to the original frame.
    How did you get the animation to loop? Or is it not looped in this?

    • OrangeAnimation 16/01/2016
      Rispondi

      +Ayame Kajou (SOX)
      Nvm I figured it out.
      Needed 2 noise modifiers, had to edit the strength and phase animations in the curve editor so that the lines intersected/overlapped one another to make the loop look seamless.

  14. OrangeAnimation 17/01/2016
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    amazing

  15. OrangeAnimation 09/02/2016
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    What do you mean by "apply a normal material"?

  16. OrangeAnimation 14/03/2016
    Rispondi

    youre the most awesomest explainer! in under 3 minutes! Love techeads who know their stuff 🙂

    • OrangeAnimation 14/03/2016
      Rispondi

      +OC Studios
      The is the nicest comment I have heard today ! Thank you ! I am so glad you find this useful 😀

  17. OrangeAnimation 02/06/2016
    Rispondi

    Thanks

  18. OrangeAnimation 23/06/2016
    Rispondi

    nice!

  19. OrangeAnimation 03/07/2016
    Rispondi

    Very good tutorial, thanks!

  20. OrangeAnimation 20/07/2016
    Rispondi

    Great Tutorial….but…Wow… the ONE thing I came here for was to learn how to make the material, and it's omitted.
    Ain't that always the case? Like, fucking ALWAYS??
    I can't seem to get the transparency right. The "Autodesk Water" material just becomes solid white.

    • OrangeAnimation 20/07/2016
      Rispondi

      I LOVE GIR !!!
      I have already specified in the video that any shiny material will do.

    • OrangeAnimation 23/07/2016
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      Ive been working aroudn with water lately. First of all, make sure your renderer is set to mental ray. then go to autodesk water, or go to the material drop down specifics on "fluids" and select yoru water there. Try rendering the simple material. For lighting go to the Create panel – Systems – Daylight. In the daylight system change Sunlight and skylight to "mr sun" and "mr sky". Then go to the top panel and click on the rendering drop down. Go to exposure control and change the exposure control to "mr photographic". below that goto the mr photographic parameters and change the exposure value to 15. Then try rendering it. Thsi should give you some nice lighting. if its too dark/light changer the exposure number of 15 down/up.
      In the material parameters of your water you can fuiddle with the parameters too. good luck

    • OrangeAnimation 24/07/2016
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      You sing too bro ? Cool.

  21. OrangeAnimation 12/09/2016
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    This is so great! Thank you!!!!!!!!!!!!!!!111

    • OrangeAnimation 12/09/2016
      Rispondi

      Thank you very much, just saw the views today, I didn't realize I have benefited 24, 700 people with this video, I feel so…privileged.

  22. OrangeAnimation 23/09/2016
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    PERFECT!

  23. OrangeAnimation 09/12/2016
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    Hey Man! I loved this tutorial, I am studying now and we are using 3D Max and everything. This helped me a lot, so I also subscribed to you, I checked some of your other videos and I will look forward for more and also for more pokemon vides 🙂 And yeah, when you render, it takes a lot xD

    I'm studying to become a game creator, either work with someone or make it alone, but takes a lot of time alone. But I really want and wish to create this game I really want to make. So i gotta learn a lot, and I think by watching your vieods will help me evolve more 😀

    Thank you

    PS. My name is Jean-Pierre Gahona, I call myself TheKiD because i look like a kid when i got no facial hair xD I look so innocent xD

    • OrangeAnimation 09/12/2016
      Rispondi

      Awesome, made any now or in develoupment? it doesnt have to be a big and awesome game, there is always a start.

      Yeah, not sure when im going to put a picture though, or maybe eventually going to make a new account with a picture.

      I love to learn about this, every single thing, it is hard, and complicated sometimes, but i love it. I will check your other videos when i can 😉

    • OrangeAnimation 09/12/2016
      Rispondi

      SO how far along are you in 3DS Max ? Made your own spaceship yet ?

    • OrangeAnimation 09/12/2016
      Rispondi

      Well, enough to make hands, fish, some sort of jewelery box, and work with it in Zbrush and back again, just the UV stuff i can be not so good with, irritates me xD its sometimes complicated, but havent build a spaceship yet, not sure when I will make one. I can show you if you want 🙂

    • OrangeAnimation 10/12/2016
      Rispondi

      I tried ZBRush, I really HATE the interface.
      Last time I use it because I use its ability to rotate to a certain angle where texture seams are obvious, export to photoshop and use the healing brush in photoshop to fix it and have the texture map be auto-updated.

      This helps me to create seamless texture.

    • OrangeAnimation 10/12/2016
      Rispondi

      Hmmm, that sounded really great, have you made a video about that? Or something similiar?

      On ZBrush I really have to learn the thing about the texture, UV, copy and everything, I learn it, but then its like, in some way I fall off and dont remember the step by step, i dont remember what comes first :/

  24. OrangeAnimation 12/02/2017
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    bravooo bracer jack you are really big teacher thank you so much iam from morocco

  25. OrangeAnimation 28/02/2017
    Rispondi

    well done boy

  26. OrangeAnimation 20/03/2017
    Rispondi

    OH my God this is awesome!

  27. OrangeAnimation 06/04/2017
    Rispondi

    I can't even start to describe how great this tutorial is.
    Short, simple, objective, extremely well edited and illustrated.
    You didn't even waste time asking for likes and subscribers.
    So obviously I'll like and subscribe 😀

  28. OrangeAnimation 12/04/2017
    Rispondi

    This tutorial is exactly what I needed, short and straight to it like everyone has said also. Thank you so much 🙂

    • OrangeAnimation 12/04/2017
      Rispondi

      Thank you so much for dropping your comment of appreciation here, it means a lot to me and makes me happy.

  29. OrangeAnimation 12/04/2017
    Rispondi

    Esa wea parece más petroleo que mar

  30. OrangeAnimation 12/04/2017
    Rispondi

    You have saved my butt in this computer graphic class, thanks!

  31. OrangeAnimation 19/04/2017
    Rispondi

    "Step one" Greatest beginning to a tutorial video ever. I love how you respect the intelligence of your audience enough to know that they've read the title and don't need you to reiterate it at the beginning of the video. 😉

    • OrangeAnimation 19/04/2017
      Rispondi

      Last night, I was watching a programming video before going to sleep, the guy was literally wasting time talking about some completely irrelevant stuff to the tutorial, I got angrier and angrier as I watch hoping to atleast get my time's worth hoping to learn what I came for, only to realize he say he will make a part 2.
      It was these kind of assholes that FORCED me to make tutorials like this because I HATE these time wasters. They give you a little of what you want and then fill up your time with NONSENSE and then just when you are about to go, they tell you a little of what you want and then waste your time again !

      In the morning, I opened YouTube to see your comment and saw that you appreciate what I am doing and my intentions for it.
      Best Morning EVER !

    • OrangeAnimation 19/04/2017
      Rispondi

      lol, I hear you man.

    • OrangeAnimation 04/08/2018
      Rispondi

      yes!!

  32. OrangeAnimation 05/05/2017
    Rispondi

    A life saver. THX mate!

  33. OrangeAnimation 09/05/2017
    Rispondi

    Great job! i kind of have a problem though, the animation is going way too fast and i can slow it down. any advice?

  34. OrangeAnimation 13/05/2017
    Rispondi

    Any ideas for foam anyone ?

  35. OrangeAnimation 18/05/2017
    Rispondi

    No bullshit, no fancy intro, no time wasting – perfect. Tx

  36. OrangeAnimation 18/05/2017
    Rispondi

    Hey! This is really awesome, I tried it and it worked almost perfectly for me. I have a problem and I would love if you can help me out with it. I did everything as you did in the video, but my animation has the in and outs set to slow; I tried to change it on the curve editor but when I opened it, i couldn't see the curves, it doesn't matter what I pick, nothing shows up on the curve editor.

  37. OrangeAnimation 29/05/2017
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    how can i add the sound to the animation?

  38. OrangeAnimation 02/06/2017
    Rispondi

    thanx! Very usefull! finally i found a good 3d water tutorial, must do much like this!! go on!!

  39. OrangeAnimation 07/07/2017
    Rispondi

    This compliment is repeated a lot in the comments, but I love how to the point this tutorial is, great job! Subscribed

    • OrangeAnimation 07/07/2017
      Rispondi

      Jared Lo Compliments are never enough 🙂 Today your comment has made my day and I will go on with a smile.

  40. OrangeAnimation 21/08/2017
    Rispondi

    This tutorial is so good, I wanna marry it!!

  41. OrangeAnimation 24/08/2017
    Rispondi

    Perfect video!!! thanks!!!!

  42. OrangeAnimation 11/09/2017
    Rispondi

    Perfect. There is literally no bullcrap anywhere. Thank you!

    • OrangeAnimation 11/09/2017
      Rispondi

      You are the perfect audience too, watching it AND taking the time to show your appreciation instead of just watch and go.
      Thank you for making my day 😀

  43. OrangeAnimation 05/12/2017
    Rispondi

    One question:
    WHen you say apply normal material, do you mean apply a normal bumb map, with cellular noise? You lost me at that step.

  44. OrangeAnimation 11/01/2018
    Rispondi

    Thank you go much for this video! It was very easy to understand everything since you didn’t use any unwanted information!:D

    • OrangeAnimation 11/01/2018
      Rispondi

      Thank you so much for taking the time to share your appreciation, that makes me happy 😀

  45. OrangeAnimation 12/01/2018
    Rispondi

    I followed your steps and I want to thank you because now I have a realistic wave in my scene but my waves are not moving and yours does… please is this normal my waves stay static? I have 3dsmax 2018 version…

    • OrangeAnimation 12/01/2018
      Rispondi

      Lucas Pugin I am very happy that you are able to get excellent results by following my tutorial & that you took the time to show your appreciation.

      To animate the wave, all you have to do is to animate the position of the noise modifier.

      That's how it is done here anyway 😀

    • OrangeAnimation 12/01/2018
      Rispondi

      Bracer Jack Thanks, that really helped! It's hard to find a short tutorial where you learn so much, fortunately I found this video!

  46. OrangeAnimation 19/01/2018
    Rispondi

    Excellent!

  47. OrangeAnimation 26/01/2018
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    How about the foam and particles?

  48. OrangeAnimation 02/02/2018
    Rispondi

    Hey. Great tutorial! However, when I follow the steps I don't get the same result. Your waves (especially the big ones) are smooth and round. My noisefilter results in very sharp edges? Anything I have to set previously?

  49. OrangeAnimation 26/07/2018
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    what about foam on surface ?

  50. OrangeAnimation 29/07/2018
    Rispondi

    You taught this so damn well

  51. OrangeAnimation 25/09/2018
    Rispondi

    great tuto !! thanks =)

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