CameraTracker – NUKE 8 Tutorial
Matt Leonard from Sphere VFX demonstrates the Particle Cache node in NUKEX 8 speeds up rendering times by letting artist save a particle system’s simulation to file and then read it back in different sessions or on different machines at will, without the need to recalculate.
Tutorial created by Matt Leonard from http://www.spherevfx.com
Sphere VFX is a world leading visual effects training company offering over 20 years of experience in 3D, compositing and visual effects. As you would expect from a premier training company we offer both ‘onsite training’ and ‘video training’, however what sets us apart is our up-to-date knowledge of the current state of the industry and our unprecedented flexibility. Where other companies offer a limited, predefined training program, we give you complete flexibility to train on what you want, when you want and where you want.