3ds Max 2015 and Mixamo Auto-Rigger
This video shows the interop between Autodesk 3ds Max 2015 and Mixamo’s Auto-rigging toolset. The resulting FBX contains a skinned rig that can be converted to a 3ds Max CAT or Biped rig with a single click.
NOTE: at the time of recording this I had not used the “symmetry” option when auto-rigging this character. I should have. =) //gD