Related posts

Redshift quick Install guide for Houdini

Redshift quick Install guide for Houdini

Quick installation guide for Redshift in Houdini 17.5, the process is quite similar for most 3rd party render plugins but make sure to read the official documentation as the environment variables may vary. This guide is for windows 10 installation of Houdini. # Copy this into your Houdini.env...

Houdini Master Volume Deform Tool (HIP)

Houdini Master Volume Deform Tool (HIP)

Updated my old asset twisting. Now able to fully deform the volume + faster Hip H16.5: https://drive.google.com/open?id=1eappo4D4ZFgXHKa1fhtLKqTRYisp0iuK vimeo: https://vimeo.com/334302176

Water flame effect Tutorial in Houdini

Water flame effect Tutorial in Houdini

This is simple effect.I used pyro effect to create flame then converted to mesh.Rest of the process is simple. Enjoy this cool effect....

100 Comments

  1. OrangeAnimation 04/05/2012
    Rispondi

    Hi, Instead of adding the hdri to the material, how do you add it globally ? also even though i add the hdri within the enviroment i can still see through my object ? Thanks great tut

  2. OrangeAnimation 18/05/2012
    Rispondi

    Pretty good tutorial thank you

  3. OrangeAnimation 15/06/2012
    Rispondi

    thank you 😀

  4. OrangeAnimation 27/07/2012
    Rispondi

    No one ever mentions physical scale with matte/reflection materials. I just had to bump mine right up as I'm using a daylight system though now my skylight doesn't seem to do anything? Does anyone understand physical scale and how it effects lighting? thanks

  5. OrangeAnimation 29/07/2012
    Rispondi

    …mmm but as far as I can see this is 3ds max so your comment is useless

  6. OrangeAnimation 29/07/2012
    Rispondi

    cool. Dont have to get your panties in a twist. im just saying

  7. OrangeAnimation 14/08/2012
    Rispondi

    this is a pretty nice video thank you very much for sharing it with us!

  8. OrangeAnimation 13/09/2012
    Rispondi

    RIP original comments

  9. OrangeAnimation 15/09/2012
    Rispondi

    great tutorial.

    Thanks alot for the effort!

  10. OrangeAnimation 15/09/2012
    Rispondi

    man i did great things with this tutorial im really satisfied with the results im getting!!
    Thank you very much!!

  11. OrangeAnimation 13/10/2012
    Rispondi

    Jak nie wkurwia ten angolski akcet… Oglądać się nie da

  12. OrangeAnimation 16/10/2012
    Rispondi

    that would be a lot easier if you were using blender; blender.org.

  13. OrangeAnimation 23/10/2012
    Rispondi

    wow mate this was the first tutorial video which explained everything in detail! bingo cheers mate

  14. OrangeAnimation 31/10/2012
    Rispondi

    blender ftw! =D

  15. OrangeAnimation 12/11/2012
    Rispondi

    Hi, have you come across "Photo SFXart Tricks" (just google it)? There you will find a useful free video demonstrating the way to shoot impressive photographs. It made it possible for Joe to make photos which have a jaw-dropping-effect whenever you take a look at them. Hopefully it works for you also.

  16. OrangeAnimation 20/11/2012
    Rispondi

    This is not the correct way to do camera matching on max. The camera isnt matching really. You may not notice too much in just a knot, but if you do a building it will be out of perspective completely lol

  17. OrangeAnimation 23/11/2012
    Rispondi

    Thanks for the tutorial! And thank you for keeping in mind the newbies to 3ds max. I learned a lot! I want to do something similar but with Vray. I hope u can add Vray and more compositing tutorials because i find your explanation clear and have a very good systematic approach on the subjects. Thanks!

  18. OrangeAnimation 06/01/2013
    Rispondi

    Thank you. easy and educational, very detailed.

  19. OrangeAnimation 10/01/2013
    Rispondi

    and friends metanse here is everything you need to learn how to model, from the beginning they recommend:youtube.com/user/tutorialsxxx?feature=mhee

  20. OrangeAnimation 18/01/2013
    Rispondi

    thanks!!

  21. OrangeAnimation 30/01/2013
    Rispondi

    What is this, manual camera matching? No no, I needed a tutorial for the automatic one.

  22. OrangeAnimation 10/02/2013
    Rispondi

    Very useful,thanks

  23. OrangeAnimation 18/02/2013
    Rispondi

    I agree. He has a sharp voice

  24. OrangeAnimation 27/02/2013
    Rispondi

    Ah, but can you explain it clearly & give the viewer a chance to follow along in 5 minutes? No? Yes, well then, how about a nice cup of STFU?

  25. OrangeAnimation 24/04/2013
    Rispondi

    thank u very much!!!

  26. OrangeAnimation 27/04/2013
    Rispondi

    at 8:17 step my shadow has pixels in it why?

  27. OrangeAnimation 01/05/2013
    Rispondi

    when i render with the new image in the environment settings, it zooms in on a section and sometimes flips it. Im using exactly the same image as you,, help would be much appreciated 🙂

  28. OrangeAnimation 06/05/2013
    Rispondi

    Why do i get the memory error when trying to pick a picture?
    Please help!

    Thank you

  29. OrangeAnimation 13/05/2013
    Rispondi

    when i choose the the background picture and klick on OK. the background is stil black, like there is no picture? What may be the problem? is it maybe the scale?

  30. OrangeAnimation 15/05/2013
    Rispondi

    7:00 , even though I changed my render settings, I still don't have the reflection thing avaliable.

  31. OrangeAnimation 19/05/2013
    Rispondi

    Thank you… awesome tut… do you have anything similar using VRay instead of MentalRay?

    Cheers!!

  32. OrangeAnimation 19/05/2013
    Rispondi

    Alex,

    I am having trouble getting rid of the see-through problem on my model. Even with the reflect HDRi applied to the Special Maps Environment slot, it still shows parts of the image through.

    My image is a 360 spherical pano JPG, not a real HDRi. Does it have to be a real 32bit HDRi? 😛

    Thanks

  33. OrangeAnimation 29/05/2013
    Rispondi

    When I Try to align my plane with the image in the first instance my plane goes missing? Not sure if my zoom is messed up?

  34. OrangeAnimation 17/06/2013
    Rispondi

    'life styles of the rich and famous' sounding voice, hilarious!

  35. OrangeAnimation 25/06/2013
    Rispondi

    Hello and first of all great tutorial but I had a problem with the plane you place under your object. The problem is it doesn't blend within the scene. I can still see thru it but doesn't completely blend in. Can you give advice on how to fix it? Thank you in advance.

  36. OrangeAnimation 19/07/2013
    Rispondi

    this is great sir. thank you..

  37. OrangeAnimation 23/07/2013
    Rispondi

    thanks man

  38. OrangeAnimation 28/07/2013
    Rispondi

    How much useful info in this video! Thanks!

  39. OrangeAnimation 03/09/2013
    Rispondi

    I think this is NOT Camera matching – this is guessing and doing some try and error.
    I was looking for the actual Matching-method.

  40. OrangeAnimation 26/09/2013
    Rispondi

    Same here, this is just a "Ok this looks ok, I guess…"

  41. OrangeAnimation 20/10/2013
    Rispondi

    it is not camera matching if you use another object perps can be broke

  42. OrangeAnimation 21/10/2013
    Rispondi

    im trying to import the picture i have as my environment map and in the render it keeps zooming into a specific spot. can anyone tell me whats going on here. I have the render set to view so i don't know whats going on…

  43. OrangeAnimation 29/10/2013
    Rispondi

    drag that map from environment to one of the editor slots, then change it from spherical environment to Screen! used to have this problem aswel! hope it helped

  44. OrangeAnimation 24/11/2013
    Rispondi

    well please dont expleine with keyboard bottons but just telling from which menu and sheet can i find those command options

  45. OrangeAnimation 29/11/2013
    Rispondi

    Alex, thanks for an excellent tutorial! A question though… Is there any posibility to render the Torus Knot and shadow as one file, with ALPHA CHANNEL as background instead of the JPG background? And in stage two use this file in a compositing, on top of a video track. I wish to be able to place the Torus Knot, along with its shadow, in a scene but without seing the Ground Plane or the background JPG. /Lars,

  46. OrangeAnimation 29/11/2013
    Rispondi

    Alex. For som time now I have been thinking about placing an object, with corresponding shadow as shown in this tutorial. By following it I finally managed to do just that! I filmed a video with my DSLR camera, did camera tracking in SynthEyes, exported a script to 3Dstudio Max, ran the script in Max which created a camera for me. In Max I created the named Torus Knot, and followed your tutorial to the end, except in the Render Background I chose a Sequence of JPGs (from the DSLR footage) and as Material on the Plane Object on the ground I chose the same sequence of JPGs. And it worked beautifully! If you wan't to se the result, I can upload it! Many thanks! /Tille,

  47. OrangeAnimation 09/03/2014
    Rispondi

    It's the same process for video, i presume? Although slightly different.

    • OrangeAnimation 18/03/2014
      Rispondi

      No. He just eyeballed the grid, which is not at all the serious way of going about it. What the title implied turned out to be merely the tiny starting point of this tutorial. A more appropriate title would've been something along the lines of "Rendering a CG object into a photograph". :-
      Anyway, the proper way is to either use the the (pathetically dated) built-in Camera Match utility, or, if you are serious about it, an actual commercial camera tracking solution (plugin or stand-alone app). If you can't afford one, you can settle for DigiLab's less robust or comprehensive but still (most of the time) usable Voodoo Camera Tracker.

  48. OrangeAnimation 01/04/2014
    Rispondi

    something wrong with matte /shadow/ reflection. when i apply it on the plane and render its still black. i think i did everything he said. any solutions?

  49. OrangeAnimation 12/07/2014
    Rispondi

    I don't see the grid in perspective view, how to I turn it on?

  50. OrangeAnimation 21/07/2014
    Rispondi

    i need help wen i render the image in the background is really zoomed in and im trying to get the whole image what do i do plz help thanks i got 3ds max 2014 thanks

    • OrangeAnimation 11/01/2015
      Rispondi

      You need to drag the bitmap into the material editor as an instance and change its mapping to "Screen". I hope this helps.

    • OrangeAnimation 27/06/2016
      Rispondi

      I got the same problem too! Thank you!!! Great Help!

  51. OrangeAnimation 09/09/2014
    Rispondi

    Hi, I have encountered a problem with my environment background.  When I import the image to the background and render it, the background image is extremely zoomed in.  I am new to 3DS Max so it can very well be a simple fix.  Any response would be great! 

    • OrangeAnimation 28/12/2014
      Rispondi

      I have the exact same problem

    • OrangeAnimation 19/01/2015
      Rispondi

      +Totte Annerbrink
      If you go into "Rendering" at the top where File and Edit and those stuffs are, then to Enviorment you should be able to see your background image file there. Open up a material editor and drag the filename that is also a button to a material slot and chose instance. Then change the materials mapping to screen. If you don't have your image file on the enviorment window you should chose it first, then do as I said. This MIGHT be the problem.

    • OrangeAnimation 08/04/2015
      Rispondi

      +EverythingJdawg  I had the same problem but I fixed it by loading the environment map into the material editor as Spore Denstore described and then choosing "Screen" as the mapping under the bitmap settings.

    • OrangeAnimation 27/06/2016
      Rispondi

      I got the same problem too! Thank you!!! Great Help!

  52. OrangeAnimation 29/09/2014
    Rispondi

    thanks for the tutorial dude.Very useful info

  53. OrangeAnimation 13/10/2014
    Rispondi

    Thx man for tutorial, so use full

  54. OrangeAnimation 25/02/2015
    Rispondi

    I got up to 9:48 and got stuck.The shadow on 3ds max shows changes, but there's no shadows on the render. What effective ways could I try? Any help would be much appreciated. Is it due to the floor plane? 

  55. OrangeAnimation 13/03/2015
    Rispondi

    You are amazing! Thanks!!! I have learned a lot!!! ooooxo

  56. OrangeAnimation 22/03/2015
    Rispondi

    this is not camera matching…

    • OrangeAnimation 18/05/2015
      Rispondi

      then why do the objects and lights "match" the scene? he positioned the object, ground plane and lights according to the still image. manual camera matching. im no expert though.

    • OrangeAnimation 19/05/2015
      Rispondi

      look for real camera matching tutorials, where it shows you how to find the exact camera angle the picture was taken from. When you have that, and let's say you create a big box to create the building in this photo, it matches it perfectly, coz it has the same FOV etc.

      You will not be able to do that with what he shows in this video.

  57. OrangeAnimation 25/04/2015
    Rispondi

    Wish i thought of this a bit ago, but thanks, a lot.

  58. OrangeAnimation 14/05/2015
    Rispondi

    this is matte shadow , don't camera matching !!!!

  59. OrangeAnimation 21/06/2015
    Rispondi

    how do i map out something else than a perspective like a difficult object so that my animation or whatever I make can interact with it?

  60. OrangeAnimation 25/08/2015
    Rispondi

    thanks for bait and switch. Not camera matching.

  61. OrangeAnimation 23/09/2015
    Rispondi

    I have followed your video, but my background image renders way too large. I've used Shift+F, and it shows up right in my perspective view, yet the background renders zoomed in. Any suggestions to correct this?

    • OrangeAnimation 13/11/2015
      Rispondi

      +Jason Pieper go to your material editor. press 8 to get the environment map and drag that to a empty slot in your material editor. from there set mapping to screen. (default is spherical)

  62. OrangeAnimation 22/10/2015
    Rispondi

    A lot of effort for little gain.

  63. OrangeAnimation 29/10/2015
    Rispondi

    how nice to listen to a tutorial with an easy to understand brittish pirson

  64. OrangeAnimation 15/11/2015
    Rispondi

    长知识了 哈哈 thank u

  65. OrangeAnimation 13/12/2015
    Rispondi

    Hey man, you know when you increase the size of the plane too much, somehow the shadow disappears. I've tried moving both the plane and the object vertically and horizontally but the shadow is still absent. Any ideas?

  66. OrangeAnimation 25/01/2016
    Rispondi

    very informative video! thanks ~

  67. OrangeAnimation 17/03/2016
    Rispondi

    This is an absolutely 'easy to understand' video….who cares if moaners complain the title is wrong! It's a video that will help me as I very rarely use this program. It will help as I've loads of 3D World mags, and 3D Artist mags with tutorials which this video will help me to complete. It's OK reading and following a tutorial; but here is now 'why I do this or that, whereas Alex does. Thanks Alex for an easy to understand tutorial. Subbed.

  68. OrangeAnimation 18/07/2016
    Rispondi

    No Camera Matching here. 🙁

  69. OrangeAnimation 21/07/2016
    Rispondi

    IT SAYS nothing about cameras !!!!!!!!

  70. OrangeAnimation 19/08/2016
    Rispondi

    It would've been nice if you posted a link or something to that picture… I had to settle for a screenshot from 1:04 and use that.

  71. OrangeAnimation 27/09/2016
    Rispondi

    6:40 just what I came for
    Thanks a milli

  72. OrangeAnimation 01/12/2016
    Rispondi

    thanks !!! It's very useful for the beginner like me 😀

  73. OrangeAnimation 05/02/2017
    Rispondi

    how about matching a dick

  74. OrangeAnimation 04/04/2017
    Rispondi

    Wtf… this tutorial has nothing to do with the Camera matching utility thanks for wasting my bloody time.

    • OrangeAnimation 04/02/2018
      Rispondi

      the camera matching utilty did not exist yet in max 2011 lt appeared in max 2015. this is how it was done before 2015

  75. OrangeAnimation 20/06/2017
    Rispondi

    When I go to render the scene, the background is split in half and is showing two separate sides of the image. Why is this happening and how can I fix it???

  76. OrangeAnimation 27/11/2017
    Rispondi

    MY BROTHER, YOU ARE MY HERO

  77. OrangeAnimation 02/03/2018
    Rispondi

    กากว่ะ

  78. OrangeAnimation 06/03/2018
    Rispondi

    Hi Alex I am trying to follow your exact process to photo merge but it is not happening
    can you help me please….
    reply me at mraval@gmail.com

  79. OrangeAnimation 10/03/2018
    Rispondi

    this did not work for me. my background image was always super zoomed in and i could not fix it

  80. OrangeAnimation 21/03/2018
    Rispondi

    Hi Alex Twigg

  81. OrangeAnimation 30/05/2018
    Rispondi
  82. OrangeAnimation 13/06/2018
    Rispondi

    how to link biped with other character

  83. OrangeAnimation 15/08/2018
    Rispondi

    This is not camera matching, this is nothing really!

  84. OrangeAnimation 07/09/2018
    Rispondi

    Great tutorial! Thanks. It was very helpful to show all the setup details with the lighting and materials.

  85. OrangeAnimation 13/09/2018
    Rispondi

    right: .. I would say: "perspective matching" hits it better… I also assumed, that the camera might be a moving one.

Leave a comment

Questo sito usa Akismet per ridurre lo spam. Scopri come i tuoi dati vengono elaborati.